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N64 High-Res Textures
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N64 High-Res Textures
01-06-2011, 11:50 AM (This post was last modified: 01-06-2011, 01:20 PM by makwu.)
#1
makwu Offline
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Hi all,

I'm a bit of a newbie. Anyways...I want trying to play the WII (or maybe DC) version of Zelda OOT. I have played the N64 version on the project64 emulator, and recently installed the high res textures, notable those by Dijipi and the OOT Community Retexture Project (n64redux.com). Both worked great on project64, but neither work on Dolphin. I have read a lot about how to load textures on Dolphin, and im sure I am doing it properly. The n64 files have "#" instead of "_." I changed all the files accordingly, but still no luck. Upon doing so, I realized that the file names are not the same for like images. One option is to manually rename all the files, but that sounds like hell. Is there something I am missing?

Thanks for any help,
Mak
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01-06-2011, 12:40 PM
#2
makwu Offline
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Its a serious question. Can the high res textures made for OOT N64 be used, with Dolphin, on the DC version? The file names look similar, and are similar. There is logical reason to believe that they can be used, since Dolphin has a high res texture loader. Why is that a confusing question?
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01-06-2011, 12:49 PM
#3
Squall Leonhart Offline
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did it ever occur to you that it is not, the same high res algorythm that rice video uses?
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01-06-2011, 01:28 PM
#4
makwu Offline
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(01-06-2011, 12:49 PM)Squall Leonhart Wrote: did it ever occur to you that it is not, the same high res algorythm that rice video uses?

I believe it is the same algorythm, hence my confusion. It seems to be a filename issue. (Apart from the # vs _ as I already mentioned above)
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01-06-2011, 01:42 PM
#5
Squall Leonhart Offline
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Quote:Disregard my question. For those experiencing the same issue, I discovered that under textures you need to have another folder named as your game's serial, for example RSBE01 for Brawl, and then each file should be named "RSBE01_(texture number goes here)" whereas before I had each named "texture_(texture number goes here)" because I read somewhere else that that's what you had to do.

Unfortunately, it does only work in OpenGL. I hope the developers can fix the DirectX plugin, or at least remove the misleading "Load hires textures" option in the meantime because OpenGL is slower and less clear than DX.

This does not mean it will work, especially if the HQT support is based off of Rice Video, rather than Glide64, as Rice video has broken Alt Crc support.
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01-06-2011, 02:06 PM
#6
makwu Offline
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i had already read that post. My folder setup is correct. I just think its a filename issue. I will try renaming some of the notable files and see if they are loaded, in openGL
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01-06-2011, 03:09 PM
#7
NaturalViolence Offline
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*facepalm*

He just doesn't get it.
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01-06-2011, 05:16 PM
#8
makwu Offline
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(01-06-2011, 03:09 PM)NaturalViolence Wrote: *facepalm*

He just doesn't get it.

Well of course I just don't get it. First, I introduced myself as a newbie. And the whole reason I am asking the question is because I don't get it and thought I'd ask people who did. Smile
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01-07-2011, 12:05 AM
#9
KHRZ Offline
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Basically, if the texture's data structure are different, it won't help changing the filename.

Anyway, OoT for 3DS coming out soon, worth considering if there's extra dungeons (some originals were scrapped)
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01-07-2011, 02:59 AM
#10
makwu Offline
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(01-07-2011, 12:05 AM)KHRZ Wrote: Basically, if the texture's data structure are different, it won't help changing the filename.

Anyway, OoT for 3DS coming out soon, worth considering if there's extra dungeons (some originals were scrapped)

Ok. Thanks
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