(10-23-2015, 06:15 AM)degasus Wrote: @JosJuice Is there a way to use async reads in the same way as the wii does itself? It would be less overhead compared to another thread.
You mean calling something to start the read and then getting notified once it's done? There isn't a good cross-platform way to do that in C/C++ as far as I know. Besides, being able to do decryption and decompression on the DVD thread instead of the CPU thread is a nice bonus, and that's actually how the Wii handles decryption if you consider Starlet to be the equivalent of the DVD thread.

