One thing I did to increase the frames by around 5-10 per second was use the JITIL experimental compiler
It is slightly off-topic, but does that compiler send more info to the GPU rather than CPU to speed up the process depending on other people's computer builds? The game specifically that I tested was Donkey Kong Country Returns which went from 30 frames per second to around 35-40 with some dips to 30 but ive only seen one and it probably happened because of other applications.
It is slightly off-topic, but does that compiler send more info to the GPU rather than CPU to speed up the process depending on other people's computer builds? The game specifically that I tested was Donkey Kong Country Returns which went from 30 frames per second to around 35-40 with some dips to 30 but ive only seen one and it probably happened because of other applications.
