Even though I'm impressed that Wiimote Binding is now possible, I'm very limited to what I can bind with any of my bluetooth controllers. Since the D-Pad, Left Trigger, Right Trigger, Left Bumper, Right Bumper, and the right analog stick aren't used on my Nvidia Shield Controller, however, my idea would be to use those buttons to emulate tilting, swinging, and shaking, similar to how it was implemented to Dolphin Emulator for PC. It may sound a little odd, but since there's still room for button mapping, why not use them? For example, I could use the D-Pad for tilting left, right, up, and down, use the right analog stick for swinging, and use Left Trigger, Right Trigger, and Right Bumper for shaking. Another one of my ideas would be to use the mouse or even the touchscreen as an IR pointer like the NES Zapper emulated for an NES emulator or the SuperScope emulated for a SNES emulator. It might be a little complicated, but if anyone were to implement the ability to use IR pointer to Dolphin Emulator itself, we would be closer to emulating even more Wii games. That's all I got for Wiimote Binding.
My Ideas for Emulating Wii Remotes
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07-30-2015, 10:12 AM
(07-29-2015, 02:22 PM)ISuperMarioI Wrote: Even though I'm impressed that Wiimote Binding is now possible, I'm very limited to what I can bind with any of my bluetooth controllers. Since the D-Pad, Left Trigger, Right Trigger, Left Bumper, Right Bumper, and the right analog stick aren't used on my Nvidia Shield Controller, however, my idea would be to use those buttons to emulate tilting, swinging, and shaking, similar to how it was implemented to Dolphin Emulator for PC. It may sound a little odd, but since there's still room for button mapping, why not use them? For example, I could use the D-Pad for tilting left, right, up, and down, use the right analog stick for swinging, and use Left Trigger, Right Trigger, and Right Bumper for shaking. Another one of my ideas would be to use the mouse or even the touchscreen as an IR pointer like the NES Zapper emulated for an NES emulator or the SuperScope emulated for a SNES emulator. It might be a little complicated, but if anyone were to implement the ability to use IR pointer to Dolphin Emulator itself, we would be closer to emulating even more Wii games. That's all I got for Wiimote Binding.Yeah, that would be nice to have the extra mappings made available so we could test more games. Or if we could get the newer versions of Android to properly connect via bluetooth to an actual Wiimote and get it working with Dolphin then we wouldn't have to deal with emulating Wiimote controls. 07-30-2015, 10:40 AM
(This post was last modified: 07-30-2015, 10:40 AM by ISuperMarioI.)
(07-30-2015, 10:12 AM)FreeEmulator Wrote:It would be a good idea to use an actual Wii Remote on Dolphin Emulator for Android if 4.2 Jellybean didn't kill Wii Remote support for bluetooth. I'm not sure if there is a way around this issue so that Wii Remotes will actually work on Android, but for now, I'm going with Wiimote Binding.(07-29-2015, 02:22 PM)ISuperMarioI Wrote: Even though I'm impressed that Wiimote Binding is now possible, I'm very limited to what I can bind with any of my bluetooth controllers. Since the D-Pad, Left Trigger, Right Trigger, Left Bumper, Right Bumper, and the right analog stick aren't used on my Nvidia Shield Controller, however, my idea would be to use those buttons to emulate tilting, swinging, and shaking, similar to how it was implemented to Dolphin Emulator for PC. It may sound a little odd, but since there's still room for button mapping, why not use them? For example, I could use the D-Pad for tilting left, right, up, and down, use the right analog stick for swinging, and use Left Trigger, Right Trigger, and Right Bumper for shaking. Another one of my ideas would be to use the mouse or even the touchscreen as an IR pointer like the NES Zapper emulated for an NES emulator or the SuperScope emulated for a SNES emulator. It might be a little complicated, but if anyone were to implement the ability to use IR pointer to Dolphin Emulator itself, we would be closer to emulating even more Wii games. That's all I got for Wiimote Binding.Yeah, that would be nice to have the extra mappings made available so we could test more games. 07-31-2015, 02:06 AM
There are always ways: Root you device and install bluez yourself, or mount a dolphin bar and try to get access to the USB device, ...
We just need more developers interessted in android development :/ 07-31-2015, 02:48 AM
(This post was last modified: 07-31-2015, 03:46 AM by FreeEmulator.)
(07-31-2015, 02:06 AM)degasus Wrote: There are always ways: Root you device and install bluez yourself, or mount a dolphin bar and try to get access to the USB device, ... That sounds pretty interesting. Here are some n00b questions... So if I can get my Wiimote to pair with my NVIDIA SHIELD Android TV device (it's rooted already) with BlueZ, then will it work right out of the box with Dolphin, or is more coding required to get that working? I've been looking at the BlueZ website, but I'm not sure how to take what's on their git repository and install it on my SHIELD device, and I'm not having any luck Googling for apk files for it that are newer than from 2013. Any help? EDIT: Just tried version 1.20... it recognizes the Wiimote during the scan, but it says "error: bt socket connect failed" and the Wiimote just shuts off. I also installed the HID enabler Redirecting apk file since people say to use that for Wiimote support, but to no avail either. Lastly, what do you mean by mounting a dolphin bar and trying to get access to the USB device? What's a dolphin bar? EDIT 2: Just realized what a dolphin bar was... never heard of it until I Googled it. 07-31-2015, 03:39 AM
Bluez isn't the easy way. Bluez is the toolchain for bluetooth on linux. Android is based on linux, but it uses its own blueooth stack. So using bluez means replacing the android bluetooth stack...
About the dolphin bar: https://dolphin-emu.org/blog/2014/08/23/...ar-review/ |
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