Hi!
I recently dumped my Wii Nand (with the saves all the way back to 2006) to switch permanently my Wii gaming on my pc with Dolphin but I'm struggling to get Excite Truck to run at a decent framerate.
My hardware is:
AMD Ryzen 3600X
AMD/Sapphire Nitro+ Radeon RX 480 (8GB)
16GB ram (Crucial Ballistix Sport) 3200MHz (CL16)
WD Blue 4TB 5400rpm <- I'm currently using this as the main HDD and also to store my Wii rips, but I plan to move the OS to a SSD soon. Can it be the culprit for the slowdowns? But I think it's faster than the Wii dvd reader...
I'm using Dolphin 5.0-11984 on Windows 10 and I'm struggling to get more than 20fps in game.
My config is:
(general)
Enable dual core on
DSP HLE emulation on
CPU emulation: Jit Recompiler
(graphics)
Vulkan
Asynchronous Ubershaders (with "compile shaders before starting" enabled)
3x Native
no antialiasing
anisotropic 1x
Scaled EFB copy on
Per-Pixel Lighting on
Force 24 bit color on
Disable copy filter on
Arbitrary mipmap detection on
Skip EFB access to CPU on
Ignore format changes on
Defer EFB copies to RAM on
Texture cache accuracy all the way to "fast"
GPU texture decoding on
Store XFB to texture only on
Fast depth calculation on
Disable bounding box on
Save texture cache to state on
Backend multithreading on
I'm doing something wrong or my hardware is simply too weak to run ET at 30fps?
I recently dumped my Wii Nand (with the saves all the way back to 2006) to switch permanently my Wii gaming on my pc with Dolphin but I'm struggling to get Excite Truck to run at a decent framerate.
My hardware is:
AMD Ryzen 3600X
AMD/Sapphire Nitro+ Radeon RX 480 (8GB)
16GB ram (Crucial Ballistix Sport) 3200MHz (CL16)
WD Blue 4TB 5400rpm <- I'm currently using this as the main HDD and also to store my Wii rips, but I plan to move the OS to a SSD soon. Can it be the culprit for the slowdowns? But I think it's faster than the Wii dvd reader...
I'm using Dolphin 5.0-11984 on Windows 10 and I'm struggling to get more than 20fps in game.
My config is:
(general)
Enable dual core on
DSP HLE emulation on
CPU emulation: Jit Recompiler
(graphics)
Vulkan
Asynchronous Ubershaders (with "compile shaders before starting" enabled)
3x Native
no antialiasing
anisotropic 1x
Scaled EFB copy on
Per-Pixel Lighting on
Force 24 bit color on
Disable copy filter on
Arbitrary mipmap detection on
Skip EFB access to CPU on
Ignore format changes on
Defer EFB copies to RAM on
Texture cache accuracy all the way to "fast"
GPU texture decoding on
Store XFB to texture only on
Fast depth calculation on
Disable bounding box on
Save texture cache to state on
Backend multithreading on
I'm doing something wrong or my hardware is simply too weak to run ET at 30fps?