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My current CPU specs
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My current CPU specs
06-22-2014, 02:00 PM (This post was last modified: 06-22-2014, 03:02 PM by jarb.)
#1
jarb Offline
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Hi,

I'm new to this forums and I'm sorry to create another one of this threads. I was wondering if my current specs are decent to play super smash bros brawl, Super Mario Galaxy 1 and 2, New super mario bros wii, Mario kart wii, super paper mario, and Donkey Kong returns.

My specs are
Intel Core 2 Quad Q6700 (K) (2.66GHz /1066 MHz) 2 x 4 MB L2 cache
Nvidia Geforce 730 2GB GDDR5 / 2048 MB, 64 bit GDDR5 5000 MHz (effective) 40 GB/s Memory Bandwidth
4GB of ram

Also to be more specific I'm asking this because I'm about to order this graphics cards. I wanted a more powerful one, but my power supply only supports up to 350 watts. I don't want to buy another power supply, because I plan to make me a new build next year, since this one is a little outdated. Also getting 40 to 50 FP in this games would be fine. I also checked the GPU thread to see were this graphics card stands, but I see that their is no info on it.

Thanks and sorry for the post.
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06-22-2014, 02:56 PM
#2
JMC47 Offline
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Your CPU is fairly old, that's going to be your main problem. I've seen Core2duos/quads overclocked to 3.8GHz before, and to really get playable speeds on a lot of games, you're going to want to overclock it pretty far.
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06-22-2014, 03:06 PM
#3
jarb Offline
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(06-22-2014, 02:56 PM)JMC47 Wrote: Your CPU is fairly old, that's going to be your main problem. I've seen Core2duos/quads overclocked to 3.8GHz before, and to really get playable speeds on a lot of games, you're going to want to overclock it pretty far.

How many Frames per second do you think I could get in some of this games, without over-clocking the cpu.
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06-22-2014, 06:32 PM
#4
admin89 Offline
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Those games will be unplayable with your PC if you don't overclock your CPU . You may have a chance with NSMB and Paper Mario though
Audio stuttering will occur if game is not run at full speed
Laptop: (Show Spoiler)
Clevo W230SS : 3200x1800 IPS | i7 4700MQ @ 3.6GHz (Intel XTU + Triple fan mod) | GTX 860M GDDR5 | 128GB Toshiba CFD SSD | 16GB DDR3L 1600MHz
Aspire 715 43G : 1080p 144Hz |  R5 5625U @ 4.3GHz | Nvidia RTX 3050 4GB | 500GB WD SSD  | 16GB DDR4 3200MHz 
Mini PC :: (Show Spoiler)
G3258 @ 4.6GHz | ELSA GTX 750 | Asrock Z87E ITX | 600W SFX 80+ Gold Silverstone + SG06-LITE | Corsair Vengeance 8GB 2000MHz | Scythe Kozuti + Ao Kaze | 45TB 2.5" Ex HDD (in total) , Zelda Gold Wiimote , LE Wii Classic Controller , Gold LE PS3 DualShock , BlackWidow Chroma ,
Now Playing : Xenoblade Definitive Edition on Yuzu - Switch Emu 

 
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06-23-2014, 02:22 AM
#5
Shonumi Offline
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Audio doesn't stutter in the latest development builds, it just slows down, but that can be equally annoying if you have noticeably low speeds.
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06-23-2014, 06:07 AM
#6
pauldacheez Offline
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Audio still stutters on non-OpenAL backends. If it doesn't, that's because you have the framelimiter set to some low amount and thus you get the hilariously-awful pitch-shifting (and it *still* stutters if your framerate's lower than the framelimiter).
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06-23-2014, 06:57 AM
#7
Shonumi Offline
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I don't know what you're talking about. I just tried SSBM at 50 FPS (using an NTSC-U version) on ALSA. No stuttering, just slow audio (with pitch shifting, but the announcer is laughably deep-voiced now).
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06-23-2014, 07:01 AM
#8
JMC47 Offline
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Some audio backends do still stutter in latest master.
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06-23-2014, 07:02 AM
#9
Shonumi Offline
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Well, not ALSA. Go blame your XAudio2 or DSound or whatever :p
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06-23-2014, 07:15 AM
#10
AnyOldName3 Offline
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XAudio2's supposedly not supposed to, and no sane person would use DSound.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
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