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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Mute Audio
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Mute Audio
12-03-2014, 09:01 AM
#1
LincolnHT
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I love Dolphin Emulator, and I have it on my Macbook Air. It runs fast, and works well. My only complaint is that the audio is choppy on some games, and I sometimes I just want to listen to my own music in the background. Sadly, Dolphin only allows me to turn my audio down to 1%. I don't know if it's just my mac, or what. If it's not, I think it should be a feature.
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12-03-2014, 09:11 AM
#2
Garteal Offline
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A quick Google search got me this. It's really unfortunate that OSX lacks such a basic feature.
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12-03-2014, 10:13 AM
#3
skid Offline
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Changing the audio backend to "No Audio Output" is the equivalent to muting.
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12-03-2014, 10:26 AM
#4
AnyOldName3 Offline
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I thought you weren't supposed to do that, as it'd disable any and all DSP processing, including stuff that causes crashes when skipped.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 16GB
GPU: Radeon Vega 56
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12-03-2014, 10:57 AM
#5
magumagu Offline
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(12-03-2014, 10:26 AM)AnyOldName3 Wrote: I thought you weren't supposed to do that, as it'd disable any and all DSP processing, including stuff that causes crashes when skipped.

Should be fine with current dev builds; that issue was fixed with the DSPHLE rewrite.
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12-03-2014, 11:24 AM
#6
JMC47 Offline
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Isn't it stupid to only be able to set the volume to 1 and not 0?
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12-03-2014, 02:43 PM
#7
Aether
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I think that's an issue with the OS and not with the emulator itself. On PCs you can easily mute programs through the mixer.
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12-03-2014, 03:25 PM
#8
LincolnHT
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(12-03-2014, 10:13 AM)skid Wrote: Changing the audio backend to "No Audio Output" is the equivalent to muting.
Thanks!
Big Grin
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12-05-2014, 01:47 AM
#9
degasus Offline
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(12-03-2014, 11:24 AM)JMC47 Wrote: Isn't it stupid to only be able to set the volume to 1 and not 0?
Not really. Usually audio volume is calucalted logarithmic, so the zero isn't possible in this configuration. But we could just made a special case for this one. But iirc, we don't handle this volume internally, so it's the data provided by your audio backend.
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