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Mushroom Men: The Spore Wars item issue
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Mushroom Men: The Spore Wars item issue
02-07-2017, 08:52 AM
#11
MayImilae Offline
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Ok! 3.0-436 is apparently this revision - https://github.com/dolphin-emu/dolphin/commit/53d2d9718fe3c436b1f2f39133181ef44036aa23

Apparently it was a bunch of Wii IOS-HLE changes, which fixed the perpetual loading issue in PokePark Wii.
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02-07-2017, 08:53 AM
#12
JMC47 Offline
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Cool, this makes it more fun.
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02-07-2017, 04:57 PM (This post was last modified: 02-07-2017, 04:59 PM by Handz_Gaming.)
#13
Handz_Gaming Offline
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(02-07-2017, 08:53 AM)JMC47 Wrote: Cool, this makes it more fun.
Best of luck guys! Wish I could help further but my coding skills don't extend further that "Hello world"

But if you need me to try some test builds, I'll give them a go.
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02-07-2017, 10:40 PM
#14
leolam Offline
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Although it is unlikely to work, have you tried the latest development version? There have been a bunch of IOS changes lately.
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02-07-2017, 10:54 PM
#15
Handz_Gaming Offline
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(02-07-2017, 10:40 PM)leolam Wrote: Although it is unlikely to work, have you tried the latest development version? There have been a bunch of IOS changes lately.

I'm normally running the latest build anyway, but I'll double check for you.
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02-09-2017, 05:31 AM
#16
Handz_Gaming Offline
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(02-07-2017, 10:40 PM)leolam Wrote: Although it is unlikely to work, have you tried the latest development version? There have been a bunch of IOS changes lately.

I've just done a test with latest version on the site, 5.0-2439 but it still has the bug Sad  

What I did notice however, was when I loaded Dolphin it complained that it failed to initialize libusb as usbdk was not installed. Found that a little odd, so I downloaded it from here. After a restart I could load Dolphin without any errors and my Wiimote via the Mayflash adaptor worked again. 
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02-09-2017, 05:39 AM
#17
leolam Offline
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That's normal. We have recently switched to usbdk for libusb on Windows, so you now need usbdk for USB features (USB, Bluetooth and GC adapter passthrough)
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02-09-2017, 05:43 AM
#18
Handz_Gaming Offline
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(02-09-2017, 05:39 AM)leolam Wrote: That's normal. We have recently switched to usbdk for libusb on Windows, so you now need usbdk for USB features (USB, Bluetooth and GC adapter passthrough)

Ah right, just was a bit confused as I wasn't aware! Luckily it's an easy fix.


Does this bring any performance benefits? Such as Bluetooth pass-through for MayFlash bar?
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02-09-2017, 05:50 AM
#19
leolam Offline
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BT passthrough for the DolphinBar isn't possible, because it doesn't expose the Bluetooth adapter (and this is by design).

The reason for switching is that it is easier to use (you only have to install the driver once; no need to use Zadig to install a driver for every single device you want to passthrough), and it's the only way we can get real microphones to work on Windows.
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02-09-2017, 06:15 AM
#20
Handz_Gaming Offline
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(02-09-2017, 05:50 AM)leolam Wrote: BT passthrough for the DolphinBar isn't possible, because it doesn't expose the Bluetooth adapter (and this is by design).

The reason for switching is that it is easier to use (you only have to install the driver once; no need to use Zadig to install a driver for every single device you want to passthrough), and it's the only way we can get real microphones to work on Windows.

Ah right, that makes sense. Much easier than messing around with the Zadig stuff then. Shame about the Dolphin Bar, cause that thing is just plain awesome! Though I've never been able to flash the firmware on it, not like it matters too much as it works perfectly.  
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