(12-13-2011, 03:04 AM)chaozu Wrote: Hello
I just wonder ... PCSX2 now supports 4 Cores, so maybe DOLPHIN can do the same ... no
http://forum.notebookreview.com/gaming-s...or-45.html
"PCSX2 can now make use of Quad Cores but the update has not made it to an official build yet, it is still in the Beta phase and available in the SVN's. The speed increase from enabling multicore is very significant in most cases."
cottonvibes - pcsx2: Implemented Threaded VU1
"Threading VU1 took a lot of rewrites and new code to make possible (MTGS, microVU, gifUnit...), but we finally got to the point where it was feasible, and now we've done it! (so now everyone can stop complaining that pcsx2 only takes advantages of 2 cores). The speedups in the games that benefit from it are great if you have a cpu with 3+ cores (generally a 10~45% speedup)"
No.
Just because it's possible with PCSX2 doesn't mean it's possible with Dolphin, Dolphin and PCSX2 emulate totally different hardware. That question has also been asked several times and the Dolphin developers stated that it's not possible with Dolphin just because it's possible with PCSX2. PS2 hardware is multi-core to begin with which is why that is possible. With the GC/Wii there is only the CPU, GPU and DSP that can be split onto separate cores, those are all that consume the most resources and matter. There is nothing else that can be split and attempting to do so would create instability, synchronization issues and decrease performance. Even splitting DSP LLE onto it's own thread/core isn't without issues especially with Zelda ucode games.