(10-05-2015, 01:50 AM)KHg8m3r Wrote: For Issue #1, texture packs are more resource intensive at higher resolutions for some games depending on how the pack was made. There was a change some time ago as to how texture packs are handled. So if you had an older version, you may be remembering the old style. What you could try to do to eliminate the issue is enable texture prefetching, which loads all the textures into RAM before running the game.Even with prefetch textures enabled the game still runs extremely slow. What happened to Direct3D plugin? These games were never this slow on previous builds. And like I said OpenGL runs perfect.
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MULTIPLE PROBLEMS!
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10-05-2015, 02:21 AM
(This post was last modified: 10-05-2015, 02:22 AM by Lumbeeslayer.)
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