As you can see in these Eternal Darkness pics shown by the yellow arrows, there is some texture problems all over this game as of late. As you move past the problem-area it seems like the blackness is rolling with you as you move. These issues are not present in R6200 but I cannot be sure when it started.
Here is the Zelda Windwaker problems.
As you see here, the light shadows are kinda ridged at the edges.
And here in R6200 the issue is not there.
Here you can see at the bottom of the wall texture it is not correct.
In R6200 it is fine.
I've tried to disable OpenCL and toggled all of the safe texture caches along with the EFB copy to RAM/Texture and nothing produced any changes.
Dolphin R6224 - 32-Bit
DX9
Enable Idles skipping
Enable OpenCL
JIT
4XSSAA
EFB Scale 1X
Safe Texture cache - Fast
EFB Copy To Texture
Enable 16X AF
EFB Scaled Copy
PC Spec in my Sig.
Here is the Zelda Windwaker problems.
As you see here, the light shadows are kinda ridged at the edges.
And here in R6200 the issue is not there.
Here you can see at the bottom of the wall texture it is not correct.
In R6200 it is fine.
I've tried to disable OpenCL and toggled all of the safe texture caches along with the EFB copy to RAM/Texture and nothing produced any changes.
Dolphin R6224 - 32-Bit
DX9
Enable Idles skipping
Enable OpenCL
JIT
4XSSAA
EFB Scale 1X
Safe Texture cache - Fast
EFB Copy To Texture
Enable 16X AF
EFB Scaled Copy
PC Spec in my Sig.
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1
CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1)
RAM: Samsung 4GB DDR3-1333
OS: Windows 7 Home Premium, 64-Bit - SP1
CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1)
RAM: Samsung 4GB DDR3-1333