the heaviest code is the wii main thread...
which needs to be synced with the
wiimote
audio thread
gpu thread
...
there is no way to split the main thread into more threads
without losing sync... which is causing a crash
or how tryed...
to achieve a sync main thread with more helper threads
there is so much sync process power needed that nothing is achived
the heaviest parts like gpu and sound rendering are allready outsourced..
the other parts are just to small to create a thread for them
which needs to be synced with the
wiimote
audio thread
gpu thread
...
there is no way to split the main thread into more threads
without losing sync... which is causing a crash
or how tryed...
to achieve a sync main thread with more helper threads
there is so much sync process power needed that nothing is achived
the heaviest parts like gpu and sound rendering are allready outsourced..
the other parts are just to small to create a thread for them
EDIT by neobrain: that pic was kinda annoying..
EDIT by dannzen: don't fuck with my sig
EDIT by neobrain: yet, I will keep doing it
EDIT by ???? : A WILD DACO APPEARS
EDIT by [SS]: Hey guys, what's going on here?
EDIT by dannzen: Gotta Catch 'em All!
EDIT by ???? : WILD DACO BROKE FREE FROM MASTER BALL
EDIT by dannzen: don't fuck with my sig
EDIT by neobrain: yet, I will keep doing it
EDIT by ???? : A WILD DACO APPEARS
EDIT by [SS]: Hey guys, what's going on here?
EDIT by dannzen: Gotta Catch 'em All!
EDIT by ???? : WILD DACO BROKE FREE FROM MASTER BALL