(02-27-2018, 08:52 AM)KHg8m3r Wrote: That should be sufficient for most games, yes. Probably not the most demanding ones, though, due to the CPU being at a low-ish clockspeed
But it does have Intel's emulation-performance-boosting-voodoo technology that they implemented in Haswell, so it should still perform well even at its base clock of 2.9GHz.
I imagine that using Vulkan and the newest Dolphin development builds would farther help the CPU situation, and possibly doing things to keep CPU temps low (new thermal paste, better CPU cooler/fan, etc) could facilitate boost clocks (3.4GHz) being utilized more often.
(02-27-2018, 08:52 AM)KHg8m3r Wrote: GC games are like 4GB per game, and Wii can be up to 11GB
Uhhh, GC discs only held 1.35GB and a single-layer Wii disc is 4.7GB (there were very few dual-layer Wii games).
And that's only if you use full-sized ISOs; if you compress/trim/whatever your rips then you can save a ton of space depending on the game; Tetris Party Deluxe for example only 58MB in wbfs format while Nintendo Puzzle Collection is 137MB after DiscEX/DMToolbox compression (which conveniently enough works with Devolution for that game).
Dolphin 5.0 CPU benchmark
CPU: Pentium G3258 @ 4.5GHz 1.24v
GPU: Intel integrated
RAM: 4x4GB Corsair Vengence @ DDR3-1600
OS: Linux Mint of some variety + [VM] Win7 SP1 x64
CPU: Pentium G3258 @ 4.5GHz 1.24v
GPU: Intel integrated
RAM: 4x4GB Corsair Vengence @ DDR3-1600
OS: Linux Mint of some variety + [VM] Win7 SP1 x64
