(07-13-2009, 04:53 PM)Zeromus2kX Wrote: OK...little Summary:
Go to: "Options" -> "Wii"-Rider -> and Set Sensor Bar Position to "Top"
This has worked for me! I think it has something to do with the Signal-Correction for Wiimote...so if you set it to "Bottom" you can only use the lower half of the screen...with "Top" there is no signal-correction!
Because its emulated...the mouse will be "corrected" too
Doesn't work for me. However, I have found a fix. Disable "Render to main window" and enable "Fullscreen" in the OGL plugin settings. This makes the render window fullscreen and it for some reason makes the windows mouse pointer disappear (which gets rid of the annoyance after all). I don't know why it stays when you fullscreen the main window and have IT render, but whatever. It works that way.
Windows 7 RC Build 7100 x64 || Windows Vista SP2 x64
Intel Core 2 Duo E8500 (3.16Ghz)
ATI Radeon HD 4870 512MB (750Mhz/900Mhz)
OCZ Vista Gold 4GB RAM (2x2GB) DDR2-800
Asus P5QL-E
OCZ GameXStream 600W
Intel Core 2 Duo E8500 (3.16Ghz)
ATI Radeon HD 4870 512MB (750Mhz/900Mhz)
OCZ Vista Gold 4GB RAM (2x2GB) DDR2-800
Asus P5QL-E
OCZ GameXStream 600W

