I'd like to thank everyone here for creating what is currently my favorite emulator for any system.
However, after a few months use, I'd like to discuss issues my system has with Dolphin.
I have a custom-built "Hackintosh" built to Mac Pro early 2008 specs.
Processor 2.94 GHz Intel Core i7
Memory 8 GB 1605 MHz DDR3
Graphics GeForce 9800 GT 512 MB
Serial Number G88451235J4
Software OS X 10.8.2 (12C54)
The system did not come with Bluetooth capability, so I am using a Rocketfish Bluetooth USB adapter. I attempted to use an off-brand "Skylanders" Wiimote and Nunchuk, and the Bluetooth refused to recognize its existence in either OSX or Dolphin.
http://www.amazon.co.uk/Skylanders-Giant...B008RT8602
I replaced this with a real Wiimote and OSX recognized that there was something there, and eventually referenced it as a Nintendo remote. When attempting to pair it up in Dolphin 3.5, the Wiimote vibrated to suggest that it was paired up and would work.
So, I believe in theory the Wiimote should be working correctly in Dolphin 3.5, although I have no way of testing this. It is not recognized by Dolphin 3.0, which as far as I know does not work with Wiimotes at all in OSX Mountain Lion.
So here's the problem.
Dolphin 3.5, and certain newer versions of Dolphin 3.5 which I have tried out, do not work correctly. Wii-format material crashes the program immediately. Gamecube-format material does not seem to recognize the controller during gameplay. My controller is a Nyko Playstation-style controller, which the controller setup menu of Dolphin recognizes perfectly, but during actual gameplay the controller doesn't work.
So instead I use Dolphin 3.0, to run material in Gamecube format, which it does very well except for certain shading issues with the graphics - dark square blotches appear on characters' faces in many games, making them too ugly to be comfortably playable. This is not true of every game and mainly happens with first-party games. Some third-party games simply crash and refuse to play.
Other third-party games suffer from synchronization problems during cutscenes- the audio does not sync up with the video, making these uncomfortable to play. If memory serves it's the video running slowly.
Dolphin 3.0 can also comfortably run material in Wii format, using again a Nyko Playstation-style controller. However, most Wii games are designed to work with a real Wiimote [and Nunchuk] and won't even run until a Nunchuk is connected. As far as I know, Dolphin 3.0 does not even recognize Wiimote activity in OSX Mountain Lion.
Most of these games are difficult or strange to play with a Playstation-style controller, at least the way I have it set up. If people have suggestions for a controller configuration which covers most Wiimote eventualities I'd be interested in hearing them, but it's clear that this thing is hard to replace.
So, to summarize:
I would like suggestions on a version of Dolphin which recognize Wiimote activity in Mountain Lion and will not immediately crash when a Wii game is loaded. 3.5 and the current latest build crash upon loading any Wii game.
I'd also like suggestions on how to fix the graphics issues with first-party Gamecube material that causes dark shading errors on character graphics in 3.0 and beyond. [Although I've read previous threads on this which suggest there is no solution currently.]
EDIT UPDATE: 3.5 builds 1155 and 1223 do not seem to crash immediately on loading a Wii game. This bodes well; going to do further experimentation.
EDIT 2:
A boxing game works using build 1223, but is running in slow motion, with audio to match. This was not nearly as pronounced in 3.0 for some reason; the audio was only slightly off.
EDIT 3:
A fantasy/quest game using the Nunchuk seems to be working well in build 1223. Some games are being uncooperative or slow, but overall things are starting to work.
EDIT 4:
Most Wii games are running at 50% speed, unfortunately. A few of the more common first-party titles work fine, though, or aren't entirely ruined by the slowdown.
Gamecube games still no longer recognize the Playstation controller as of build 1155, despite the controller working just fine in the setup menu. Certain games refuse to work now. Graphics issues are no longer present, I believe. More investigation needed.
However, after a few months use, I'd like to discuss issues my system has with Dolphin.
I have a custom-built "Hackintosh" built to Mac Pro early 2008 specs.
Processor 2.94 GHz Intel Core i7
Memory 8 GB 1605 MHz DDR3
Graphics GeForce 9800 GT 512 MB
Serial Number G88451235J4
Software OS X 10.8.2 (12C54)
The system did not come with Bluetooth capability, so I am using a Rocketfish Bluetooth USB adapter. I attempted to use an off-brand "Skylanders" Wiimote and Nunchuk, and the Bluetooth refused to recognize its existence in either OSX or Dolphin.
http://www.amazon.co.uk/Skylanders-Giant...B008RT8602
I replaced this with a real Wiimote and OSX recognized that there was something there, and eventually referenced it as a Nintendo remote. When attempting to pair it up in Dolphin 3.5, the Wiimote vibrated to suggest that it was paired up and would work.
So, I believe in theory the Wiimote should be working correctly in Dolphin 3.5, although I have no way of testing this. It is not recognized by Dolphin 3.0, which as far as I know does not work with Wiimotes at all in OSX Mountain Lion.
So here's the problem.
Dolphin 3.5, and certain newer versions of Dolphin 3.5 which I have tried out, do not work correctly. Wii-format material crashes the program immediately. Gamecube-format material does not seem to recognize the controller during gameplay. My controller is a Nyko Playstation-style controller, which the controller setup menu of Dolphin recognizes perfectly, but during actual gameplay the controller doesn't work.
So instead I use Dolphin 3.0, to run material in Gamecube format, which it does very well except for certain shading issues with the graphics - dark square blotches appear on characters' faces in many games, making them too ugly to be comfortably playable. This is not true of every game and mainly happens with first-party games. Some third-party games simply crash and refuse to play.
Other third-party games suffer from synchronization problems during cutscenes- the audio does not sync up with the video, making these uncomfortable to play. If memory serves it's the video running slowly.
Dolphin 3.0 can also comfortably run material in Wii format, using again a Nyko Playstation-style controller. However, most Wii games are designed to work with a real Wiimote [and Nunchuk] and won't even run until a Nunchuk is connected. As far as I know, Dolphin 3.0 does not even recognize Wiimote activity in OSX Mountain Lion.
Most of these games are difficult or strange to play with a Playstation-style controller, at least the way I have it set up. If people have suggestions for a controller configuration which covers most Wiimote eventualities I'd be interested in hearing them, but it's clear that this thing is hard to replace.
So, to summarize:
I would like suggestions on a version of Dolphin which recognize Wiimote activity in Mountain Lion and will not immediately crash when a Wii game is loaded. 3.5 and the current latest build crash upon loading any Wii game.
I'd also like suggestions on how to fix the graphics issues with first-party Gamecube material that causes dark shading errors on character graphics in 3.0 and beyond. [Although I've read previous threads on this which suggest there is no solution currently.]
EDIT UPDATE: 3.5 builds 1155 and 1223 do not seem to crash immediately on loading a Wii game. This bodes well; going to do further experimentation.
EDIT 2:
A boxing game works using build 1223, but is running in slow motion, with audio to match. This was not nearly as pronounced in 3.0 for some reason; the audio was only slightly off.
EDIT 3:
A fantasy/quest game using the Nunchuk seems to be working well in build 1223. Some games are being uncooperative or slow, but overall things are starting to work.
EDIT 4:
Most Wii games are running at 50% speed, unfortunately. A few of the more common first-party titles work fine, though, or aren't entirely ruined by the slowdown.
Gamecube games still no longer recognize the Playstation controller as of build 1155, despite the controller working just fine in the setup menu. Certain games refuse to work now. Graphics issues are no longer present, I believe. More investigation needed.