As many people could tell, there were a few regressions upon the last DTK audio merge. What's being checked out and tested this time is mostly looping within streaming audio. This includes regressions in the Tony Hawk series, Pacman Fever, Crazy Taxi and likely other titles. While I have tested them, frankly, last time I missed a bunch of stuff and know that other experienced testers on the forums caught it way earlier than I did.
The work on this Pull Request was done by booto, and the code can be found here: https://github.com/dolphin-emu/dolphin/pull/664
Issues to test:
Audio Looping in Streaming Audio titles (For information on streaming audio titles: http://www.gc-forever.com/wiki/index.php..._Streaming
Possible regressions in titles since the previous DTK merges.
Any kind of issues with streaming audio.
Builds:
Windows: https://dl.dolphin-emu.org/prs/pr-664-do...est-x64.7z
Mac: https://dl.dolphin-emu.org/prs/pr-664-do...latest.dmg
If you're really feeling adventurous, you could also try to find a feature that hasn't been tested yet. We're currently looking for this to show up in the debug logs: "Change AIINTVLD to (some kind of value goes here)" We were unable to find a game that used this feature in first go around. This is a debug log, so you have to use a debug build, enable debug logs in log configuration. Make sure AudioInt is checked in log configuration as well, and view the log. Then see if the message "Change AIINTVLD to" anything shows up.
Windows Debug: https://dl.dolphin-emu.org/prs/pr-664-do...dbg-x64.7z
The work on this Pull Request was done by booto, and the code can be found here: https://github.com/dolphin-emu/dolphin/pull/664
Issues to test:
Audio Looping in Streaming Audio titles (For information on streaming audio titles: http://www.gc-forever.com/wiki/index.php..._Streaming
Possible regressions in titles since the previous DTK merges.
Any kind of issues with streaming audio.
Builds:
Windows: https://dl.dolphin-emu.org/prs/pr-664-do...est-x64.7z
Mac: https://dl.dolphin-emu.org/prs/pr-664-do...latest.dmg
If you're really feeling adventurous, you could also try to find a feature that hasn't been tested yet. We're currently looking for this to show up in the debug logs: "Change AIINTVLD to (some kind of value goes here)" We were unable to find a game that used this feature in first go around. This is a debug log, so you have to use a debug build, enable debug logs in log configuration. Make sure AudioInt is checked in log configuration as well, and view the log. Then see if the message "Change AIINTVLD to" anything shows up.
Windows Debug: https://dl.dolphin-emu.org/prs/pr-664-do...dbg-x64.7z