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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
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Monster Hunter Tri Controlls set up! Please help!
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Monster Hunter Tri Controlls set up! Please help!
05-10-2013, 06:39 AM (This post was last modified: 05-10-2013, 06:43 AM by Noxensk.)
#11
Noxensk Offline
Junior Member
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Posts: 9
Threads: 1
Joined: May 2013
Please i didn't understand how/where do you select the classic wii controller ?

Edit: Ok i find it, need to put it IG and in extension of dolphin wiimote settings Smile
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05-18-2013, 09:11 AM
#12
SirDrexl
Unregistered
 
I map the controls this way:

Wii CC / Xbox 360

X = X
Y = Y
A = A
B = B
L = L Trigger
R = R Trigger
ZL = L Bumper
ZR = R Bumper

Wii Remote (for registering monsters) = Mouse (Left click = A, Right click = B)

I do the face buttons that way for 2 reasons. First, I've played a lot more "traditional control" games on the PC (w/ 360 controller) and PS3 than on the Wii, so I'm used to the bottom button (A on 360) confirming a selection while the right button (B on 360) cancels or goes back. So reversing it from the Wii config is more comfortable for me. Second, this way the in-game prompts match, so I don't find myself accidentally pressing the wrong button because I didn't remember they're reversed. I haven't found any problems with this setup, although switching items is slightly less intuitive since you use the top and bottom buttons instead of the buttons on the left and right sides.

The L and R analog functions don't do anything in this game since it doesn't use pressure sensitivity. Just map L and R to the triggers or bumpers, whichever you like using more, since you'll be selecting items and sprinting a lot more often than you will be descending and surfacing in water. Then map ZL and ZR to the other pair. In any controller with 2 pairs of shoulder buttons, I've always found the triggers to be more comfortably positioned than the bumpers (especially on the Wii U's GamePad!).
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