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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Model Replacement
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Model Replacement
05-26-2015, 03:00 AM
#1
dillxox123 Offline
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Is there a way to replace models in a gamecube game? If so then how do I? Thank you.
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05-26-2015, 07:44 AM
#2
NKF98 Offline
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what do you mean by replace models?
Arch
Intel Core i7 - 4510U
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Check here first:
wiki.dolphin-emu.org
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05-26-2015, 09:41 AM
#3
ExtremeDude2 Offline
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Exactly what he said.
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05-26-2015, 09:59 AM (This post was last modified: 05-26-2015, 10:01 AM by Thethiala.)
#4
Thethiala Offline
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Having dabbled a bit with Project M (a SSBB mod) in the past, I can say that replacing models is definitely possible. As opposed to replacing textures however, you have to make the changes you want directly to the game ROM instead of just adding some files for Dolphin to read. This is both hard and time consuming, and there's limits to what and how much you can change. Definitely not something I'd recommend unless you're adept at this kind of stuff.
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06-04-2015, 03:41 AM
#5
daniellegal Offline
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is possible to make dolphin with a model dump and loader just like textures once a new model is loaded dolphin extract that model in a editable model
that can be loaded again when the game request the model but i think that is not possible to make very hi res models because of the emulated wii is still a wii so still have limitations about how many polygons the wii can render at the same time on the screen
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06-08-2015, 06:14 PM (This post was last modified: 06-08-2015, 06:15 PM by degasus.)
#6
degasus Offline
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Custom models are not implemented right now, but it's an often suggested feature. I'd start in https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoCommon/VertexLoaderManager.cpp#L172
Hash the src, and replace the loader->RunVertices call on hash matches.

Of course be prepared to get lots of hash collisions for smaller models. Also expect a common "model" to be splitted up in lots of smaller ones.
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