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MKWII - Issue when playing online
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MKWII - Issue when playing online
08-17-2018, 07:53 PM (This post was last modified: 08-17-2018, 08:36 PM by therealteamplayer. Edit Reason: made it clearer that the issue happens on online play )
#1
therealteamplayer Offline
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I'm going to be playing Mario Kart Wii via Wiimmfi on Dolphin, and I hear that they're pretty strict about lag. So I'd like to try and reduce the little stutters as much as possible (i.e. the audio stops for a couple of frames). I'm using hybrid ubershaders, and it's mostly fine, just every now and again there's a tiny hitch.


I've set my process priority to high and online matches seem fine, however I've experienced an issue while playing online where the entire game will freeze up for about a second and then continue as normal. This could potentially be very disruptive for online play and could lead to bans, does anyone know what the issue is?
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08-17-2018, 09:25 PM (This post was last modified: 08-18-2018, 04:17 PM by lvl3tal.)
#2
lvl3tal Offline
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Hey, i have the same issue of the freeze part, its so annoying as i always lost the lead or getting hit by other players because of it. Until now i still can't solve it.
I tried to ask for help here too but nobody respond.
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08-18-2018, 04:09 AM
#3
KHg8m3r Offline
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Are you using asynchronous hybrid shaders?
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08-18-2018, 04:24 AM
#4
JMC47 Offline
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There's some freezes that we can't handle - like some synchronous connection events and the JIT cache flushing. They shouldn't happen often though.
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08-18-2018, 04:16 PM
#5
lvl3tal Offline
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alright, got the answer from a developer seems to know what the problem is, but seems like its unavoidable. At least i don't have to keep tweak the settings to solve.
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