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MKWII Bloom Fix ported to PAL (may need testing)
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MKWII Bloom Fix ported to PAL (may need testing)
09-23-2018, 12:18 AM (This post was last modified: 09-23-2018, 12:34 AM by therealteamplayer. Edit Reason: found a fix. )
#1
therealteamplayer Offline
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Posts: 6
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Joined: Aug 2018
I posted on here a while ago about issues with MKWII's bloom fix on the wiki, and I'm convinced that this is due to the code being designed for the NTSC version.

Is it possible to port the code? I roughly know how to port basic codes using RAM dumps, but this seems a lot more complex.
EDIT:

I think I managed to figure out how to port it!

If you're playing MKWII PAL, try this:
c221d348 00000005
3ac0000e 3ae0001a
3b00001c 3b200034
3b40000e 3b80001c
3ba00026 80730020
60000000 00000000
c2214cb8 00000009
2c1d0026 40a2003c
a0e30000 2c070098
40a20018 3ce00026
60e7001c 90e30000
5400f0be 4800001c
2c07004c 40a20014
3ce00013 60e7000e
90e30000 5400f0be
2c060000 00000000
c22353cc 00000004
a0050002 2c00000e
40a20010 5400103a
5484103a 9081000c
60000000 00000000
c221d53c 00000004
57a0043f 3ba00098
3b800072 3b2000d0
3b000072 3ae00068
3ac00039 00000000
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