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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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missing wxbase28u.lib
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missing wxbase28u.lib
08-28-2009, 04:34 PM (This post was last modified: 08-28-2009, 04:36 PM by Ò‰Ò‰Ò‰.)
#11
Ò‰Ò‰Ò‰ Offline
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(08-28-2009, 04:28 PM)LPFaint99 Wrote:
(08-28-2009, 04:05 PM)Ò‰Ò‰Ò‰ Wrote:
(08-28-2009, 08:08 AM)rice2999 Wrote: Go to blame the dev who split one VC++ solution into two.

big whoop, all you have to do is compile externals before dolphin ... every time you switch between x86 and x64

^ fixed that for you

i'm pretty sure you only need to compile the externals once per architecture per modification.

edit: yep.
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08-28-2009, 04:49 PM (This post was last modified: 08-28-2009, 04:57 PM by LPFaint99.)
#12
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lol! the idea for a separate solution for externals was only compile once unless externals themselves were updated


try this
build externals as release for x86 and x64, than
try to build dolphin as release x86 and x64
dolphin release x86 will fail
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08-29-2009, 09:10 AM
#13
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(08-28-2009, 04:49 PM)LPFaint99 Wrote: lol! the idea for a separate solution for externals was only compile once unless externals themselves were updated


try this
build externals as release for x86 and x64, than
try to build dolphin as release x86 and x64
dolphin release x86 will fail

worked for me
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