• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 418 419 420 421 422 ... 1190 Next »

Missing item targeting graphics
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Missing item targeting graphics
02-20-2016, 12:11 AM
#1
Mahoroa Offline
Arcade GP Champion
**
Posts: 16
Threads: 4
Joined: Feb 2016
Question 
I have a question regarding Mario Kart Arcade GP 2. There are several item classes in this game, including lock-on, forward-throwing, and backward-throwing. When you are holding a forward-throwing item, the game shows a small reticle for aiming the item. When you are holding a backward-throwing item, the game displays a flashing blue arrow behind the item. In Triforce 4.0-309, these graphics appear as normal. However, if you save state and then load the state in 4.0-309 or 4.0-315, the graphics stop appearing and do not reappear no matter what I do. The game still works normally in every other respect, but aiming items can be difficult without these targeting graphics, and the game feels incomplete to me. Note that these graphics are never seen in 4.0-315, since you must load state to play the game on that version. I am using default settings, and the following patches.
Quote:[Gecko]
$Button Activator for L and R Trigger [CosmoCortney]
28858D32 0000XXXX
*L = 0200
*R = 0100
*L + R = 0300
$Infinite Time in Races [CosmoCortney]
046D0F8C 447A0000
[OnFrame]
$99 credits
0x80690AC0:dword:0x00000063
$DVDInquiry Patchok
0x80286388:dword:0x3C602100
0x8028638C:dword:0x4E800020
$Ignore CMD Encryption
0x80285CD0:dword:0x93A30008
0x80285CD4:dword:0x93C3000C
0x80285CD8:dword:0x93E30010
$Disable CAM
0x80073BD8:dword:0x98650025
$Seat Loop patch
0x800BE10C:dword:0x4800002C
$Stuck loop patch
0x8002E100:dword:0x60000000
$60times Loop patch
0x8028B5D4:dword:0x60000000
$GameTestMode Patch
0x8002E340:dword:0x60000000
0x8002E34C:dword:0x60000000
$SeatLoopPatch
0x80084FC4:dword:0x4800000C
0x80085000:dword:0x60000000
[OnFrame_Enabled]
$99 credits
$DVDInquiry Patchok
$Ignore CMD Encryption
$Disable CAM
$Seat Loop patch
$Stuck loop patch
$60times Loop patch
$GameTestMode Patch
$SeatLoopPatch
[EmuState]
EmulationIssues = AM-Baseboard
--Mahoroa
Find
Reply
02-20-2016, 12:16 AM
#2
Helios Offline
Stellaaaaaaa
**********
Developers (Some Administrators and Super Moderators)
Posts: 4,397
Threads: 15
Joined: May 2012
I don't believe there's anybody around anymore that works on or supports the Triforce builds.
Find
Reply
02-20-2016, 12:34 AM
#3
Mahoroa Offline
Arcade GP Champion
**
Posts: 16
Threads: 4
Joined: Feb 2016
Hmm. Are you sure? I just want a patch or something to ensure that these graphics show up after a state is loaded. On a side note, the lock-on targeting graphics always appear.
--Mahoroa
Find
Reply
02-20-2016, 01:38 AM
#4
Mahoroa Offline
Arcade GP Champion
**
Posts: 16
Threads: 4
Joined: Feb 2016
Here's what the arrow graphic looks like, for reference. [Image: File:BowserCastleBowserJrMKAGP2.png]
--Mahoroa
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode