I don't know where the best place for something like this is, but I figured this was significant enough to report about. In the level 'Knight Time', the level is supposed to be totally dark, with you following a firefly through the level in order to see where you're going. In Dolphin 5.0 (and I mean 5.0, no patches or nothing) with DX11 backend, this effect is completely missing, making the whole point of the level moot. I don't know if the latest latest version of Dolphin fixes it but I imagine the Dolphin devs haven't done a full playthrough of Crash Bandicoot: The Wrath of Cortex on their emulator just to see one level screwed up (this level can only be accessed by beating the game + 5 relics).
Maybe this broken lighting effect is part of a wider conspiracy with other games having their one-off gimmick levels ruined, but I don't know. The rest of the game works just fine (or at least, as fine as it did on Gamecube, slowdowns and all). There's some minor transparency issues in some levels too but nothing as blatantly broken as this.
Maybe this broken lighting effect is part of a wider conspiracy with other games having their one-off gimmick levels ruined, but I don't know. The rest of the game works just fine (or at least, as fine as it did on Gamecube, slowdowns and all). There's some minor transparency issues in some levels too but nothing as blatantly broken as this.