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[Misc.] A few quirks in the latest dev. builds
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[Misc.] A few quirks in the latest dev. builds
01-13-2016, 07:34 AM
#11
Helios Offline
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I'm starting to wonder if you have something wrong with your OS. That's very odd.
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01-13-2016, 07:58 AM
#12
DJBarry004 Offline
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(01-13-2016, 07:34 AM)helios747 Wrote: I'm starting to wonder if you have something wrong with your OS. That's very odd.

Umm, like what things for example?
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02-18-2016, 11:27 AM (This post was last modified: 02-18-2016, 11:28 AM by ArKay.)
#13
ArKay Offline
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I have already posted this in the game related thread elsewhere ("[GC] Paper Mario: The Thousand-Year Door"), but the devs probably don't check those out so I repeat...

--------------------

Having a few problems with Koops in the latest dev builds. Somehow he tends to run offscreen whenever I hit X and need him to hit a switch. He is then either miles away or nowehere to be found.

https://youtu.be/ZPAC8-dMmbY

Am I doing anything wrong or is there a glitch which makes him disappear? I am supposed to hit the button with him while I am standing on the platform. But somehow this seems impossible. Whenever I am in a straight area it seems to work as expected.

--------------------

Now that I have copied over my savegame to the Wii and tried it there the placement of Koops is definitely erroneous. No problems on the Wii at all.
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02-18-2016, 03:06 PM (This post was last modified: 02-18-2016, 03:06 PM by mbc07.)
#14
mbc07 Offline
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Please avoid hijacking threads with non-related stuff. 

But since we went off-topic: (Show Spoiler)
I've just tested Paper Mario TTYD with 4.0-8863 and Koops is working perfectly fine, just like I remember on the console. Also, by judging how Koops is looking on your video, you probably have a bad ISO dump and that's why he's glitching. You can confirm that by computing the MD5 of your ISO and then comparing it with another source (like Redump or GameTDB), if your ISO is bad just redump it. Also, just to make sure, check if "Store EFB Copies to Texture Only", "Disable Bounding Box" and "Skip CPU EFB Access" are disabled in Graphics settings. Those options are required in Paper Mario series otherwise they'll have some weird glitches...
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02-18-2016, 06:58 PM
#15
JosJuice Offline
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(02-18-2016, 11:27 AM)ArKay Wrote: I have already posted this in the game related thread elsewhere ("[GC] Paper Mario: The Thousand-Year Door"), but the devs probably don't check those out so I repeat...

Actually, posting there is better for being noticed than posting in an unrelated forum and unrelated topic.
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02-19-2016, 12:20 AM
#16
ArKay Offline
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(02-18-2016, 06:58 PM)JosJuice Wrote: Actually, posting there is better for being noticed than posting in an unrelated forum and unrelated topic.

"A few quirks in the latest dev. builds" sounded perfect to me and since people were mentioning other bugs I thought it would make sense to chime in. And it kinda did.
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02-19-2016, 01:13 AM
#17
ArKay Offline
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(02-18-2016, 03:06 PM)Jhonn Wrote: Please avoid hijacking threads with non-related stuff. 

But since we went off-topic: (Show Spoiler)
I've just tested Paper Mario TTYD with 4.0-8863 and Koops is working perfectly fine, just like I remember on the console. Also, by judging how Koops is looking on your video, you probably have a bad ISO dump and that's why he's glitching. You can confirm that by computing the MD5 of your ISO and then comparing it with another source (like Redump or GameTDB), if your ISO is bad just redump it. Also, just to make sure, check if "Store EFB Copies to Texture Only", "Disable Bounding Box" and "Skip CPU EFB Access" are disabled in Graphics settings. Those options are required in Paper Mario series otherwise they'll have some weird glitches...

Yes, I had already disabled those 3 options. Which region did you test? The USA one is giving me those problems, the European version seems to work fine. The USA dump works perfectly fine on my Wii without any glitches even though the md5 doesn't match with the one stored in those databases. I have tried another USA dump which behaves exactly the same way (again, not the checksum stored in those databases).
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02-19-2016, 02:07 AM
#18
JosJuice Offline
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(02-19-2016, 12:20 AM)ArKay Wrote: "A few quirks in the latest dev. builds" sounded perfect to me and since people were mentioning other bugs I thought it would make sense to chime in. And it kinda did.

No, you are completely off-topic. This topic is specifically about kirbypuff's problems, and besides, general support like this isn't supposed to be in the development forum.
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02-19-2016, 03:32 AM
#19
Shonumi Offline
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@ArKay - Unless you have something to say or add to kirbypuff's problems, please refrain from posting in this thread. It really is off-topic.
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02-20-2016, 11:25 AM
#20
ArKay Offline
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(02-19-2016, 02:07 AM)JosJuice Wrote: No, you are completely off-topic. This topic is specifically about kirbypuff's problems, and besides, general support like this isn't supposed to be in the development forum.

Bugs are considered general support? New to me. Any kind of bugtracker where we can report problems then?
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