I notice some microstuttering in certain games and no matter the settings, I can't get to eliminate it. It really seems to be random as to when it occurs exactly - so no specific scenes which cause it, just a matter of chance.
=> Why do I think it's microstuttering in the first place? Because the FPS stays at 100% (around 30fps for the games in question), but there is still visible stutter = not smooth.
I know a game like Metroid Prime has microstuttering, which can't really be helped at the moment. But I would like to know if it's normal for the following games to microstutter:
- SONIC COLORS (Wii)
[Core]
GFXBackend = OGL
DSPHLE = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[Video]
PH_ExtraParam = 0
[Video_Settings]
EFBScale = 6
OMPDecoder = False
MSAA = 0
[Video_Hacks]
EFBAccessEnable = False
[Video_Hardware]
VSync = False
- LUIGI'S MANSION (Gamecube)
[Core]
SkipIdle = False
[EmuState]
Issues = Some controls may not work correctly
[OnLoad]
# Add memory patches to be loaded once on boot here.
[Video_Settings]
SafeTextureCacheColorSamples = 512
wideScreenHack = True
AspectRatio = 3
EFBScale = 7
MSAA = 0
[Video_Hardware]
VSync = True
To some degree, Waverace Blue Storm and Paper Mario also show some microstuttering. But it's more noticeable to me with Sonic Colors and Luigi's Mansion.
I use Dolphin 4.0-1816, a very recent version. Framelimit set to auto.
I've tried disabling Idle Skipping, also tried stressing the GPU more (adding MSAA, upping IR), tried different framelimiting (audio, fixed 30). Nothing changed it, only made it worse.
=> Why do I think it's microstuttering in the first place? Because the FPS stays at 100% (around 30fps for the games in question), but there is still visible stutter = not smooth.
I know a game like Metroid Prime has microstuttering, which can't really be helped at the moment. But I would like to know if it's normal for the following games to microstutter:
- SONIC COLORS (Wii)
[Core]
GFXBackend = OGL
DSPHLE = True
[EmuState]
# The Emulation State. 1 is worst, 5 is best, 0 is not set.
[OnLoad]
# Add memory patches to be loaded once on boot here.
[Video]
PH_ExtraParam = 0
[Video_Settings]
EFBScale = 6
OMPDecoder = False
MSAA = 0
[Video_Hacks]
EFBAccessEnable = False
[Video_Hardware]
VSync = False
- LUIGI'S MANSION (Gamecube)
[Core]
SkipIdle = False
[EmuState]
Issues = Some controls may not work correctly
[OnLoad]
# Add memory patches to be loaded once on boot here.
[Video_Settings]
SafeTextureCacheColorSamples = 512
wideScreenHack = True
AspectRatio = 3
EFBScale = 7
MSAA = 0
[Video_Hardware]
VSync = True
To some degree, Waverace Blue Storm and Paper Mario also show some microstuttering. But it's more noticeable to me with Sonic Colors and Luigi's Mansion.
I use Dolphin 4.0-1816, a very recent version. Framelimit set to auto.
I've tried disabling Idle Skipping, also tried stressing the GPU more (adding MSAA, upping IR), tried different framelimiting (audio, fixed 30). Nothing changed it, only made it worse.
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64
I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64
I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly