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Micro stuttering in OGL
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Micro stuttering in OGL
06-14-2014, 12:44 AM (This post was last modified: 06-14-2014, 01:36 AM by Knuckles500.)
#9
Knuckles500 Offline
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I tried what you did and while it does work for me in games that run at 60 fps, the games that run at 30fps like Wind Waker/Twilight Princess/Luigi's Mansion have their frame rates matched with my monitor's refresh rate. This is resulting in the games running faster than they should be. Do you have the same issue? Setting the frame limiter to Audio brings back the microstuttering but the appropriate framerate. Setting the frame limit to 30 halves the framerate to 15 in a 30fps game, while setting it to 60 sets the framerate to 30 - but again, with microstuttering.

Another thing that appears to be happening is that some games will run with 60 fps and 120 vps. Even in games like F-Zero GX, the frame rate will be the appropriate 60 but the VPS will be 120 - resulting in the audio playing way too fast (HLE). Is this normal too? Some games don't do this. Games that run at 30fps are running with 60 fps and 120 vps all the time. It seems that the framerate needs to run at the same rate as VPS in order to function properly. For example, 60 fps games that run with 60 FPS / 60 VPS run perfect.

For some reason this also doesn't work 'immediately' even in some 60 fps games. For instance, Kirby's Return to Dreamland for the Wii will say it's running at 60 fps like it should be but the game is obviously sped up for some reason. But the odd part is that if you go open the Graphics window while the game is running the game will magically run at the appropriate frame rate with zero microstuttering or screen tearing. That sounds like a bug...Unfortunately this doesn't fix the problem stated before with the games that run at 30fps.

Another thing I noticed is that sometimes when games load up data for a new stage (for example - loading a new map in Kirby's Rtd) you'll hear the audio speed up momentarily and the load time shortened and then resume at the normal frame rate once a stage fully loads. Is this normal?

EDIT: To give you an idea of the microstuttering I'm encountering in 30fps games, here's a video I took a while a go demonstrating some of the stutter in Luigi's Mansion. Notice that when I walk back and forth there's a noticable lag in the frame rate, even though the counter on the upper left hand corner reports a solid 30fps. Note that at around 0:26-0:27 the game will hitch in a moment and go down to 25 fps during a lightning strike. That's not the microstuttering I'm talking about. The game should feel a lot smoother even if it's running at 30fps, but it doesn't feel consistent even though the framerate counter says it is.
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Messages In This Thread
Micro stuttering in OGL - Dante82 - 06-13-2014, 12:22 AM
RE: Micro stuttering in OGL - DJBarry004 - 06-13-2014, 02:15 AM
RE: Micro stuttering in OGL - Knuckles500 - 06-13-2014, 02:51 AM
RE: Micro stuttering in OGL - DJBarry004 - 06-13-2014, 05:41 AM
RE: Micro stuttering in OGL - Knuckles500 - 06-13-2014, 06:32 AM
RE: Micro stuttering in OGL - Dante82 - 06-13-2014, 08:18 AM
RE: Micro stuttering in OGL - degasus - 06-13-2014, 06:58 PM
RE: Micro stuttering in OGL - Dante82 - 06-13-2014, 09:20 PM
RE: Micro stuttering in OGL - Knuckles500 - 06-14-2014, 12:44 AM
RE: Micro stuttering in OGL - Dante82 - 07-04-2014, 10:34 PM

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