Hey guys. Fixed! I hope....
After reading a bunch of threads here, I decided to turn framelimiting off, and let OGL's automatic vsync do the framelimiting and and it's not microstuttering anymore. Another thing that in general made the games on the OGL backend run very smooth was having Nvidia Control Panel draw 2 prerendered frames.
I should of thought of this before asking here, as I had this problem in MAME on my arcade cab with vertical shooters not being smooth. Turned off MAME's throttling and used sync to refresh to gte me my 60fps and that fixed it.
Knuckles500, you may want to try what fixed it for me.
After reading a bunch of threads here, I decided to turn framelimiting off, and let OGL's automatic vsync do the framelimiting and and it's not microstuttering anymore. Another thing that in general made the games on the OGL backend run very smooth was having Nvidia Control Panel draw 2 prerendered frames.
I should of thought of this before asking here, as I had this problem in MAME on my arcade cab with vertical shooters not being smooth. Turned off MAME's throttling and used sync to refresh to gte me my 60fps and that fixed it.
Knuckles500, you may want to try what fixed it for me.
