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MH3 [USA] - Best working version
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MH3 [USA] - Best working version
05-20-2010, 01:58 PM (This post was last modified: 05-20-2010, 02:06 PM by Ryuyru.)
#171
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Where can you see these news about "rodolfo" and MH3 correct bloom?
thanks...
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05-20-2010, 02:59 PM (This post was last modified: 05-20-2010, 03:20 PM by Linear.)
#172
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Here:
http://code.google.com/p/dolphin-emu/source/detail?r=5458

...But looks like D3D plugin is still without this changes...
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05-21-2010, 08:33 AM (This post was last modified: 05-21-2010, 08:58 AM by Ryuyru.)
#173
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Linear please answer me a question.
I have read on topcis about MH3, that spellforce compiler 5192 with the bloom fix would be perfectfor Monster hunter.
Is that true? Becayse i have tested it and i dont know if i done something wrong, but my game is still with too much bloom effects.
The patch helped a lot... but its a litte brightness comparing to the wii game...
Am i right?
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05-21-2010, 01:27 PM
#174
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Well, they fixed only OpenGL plugin, but it doesn't work with MH3, it working with other games and fixes their bloom offset. Currently D3D EFB is under reconstruction and if they will fix it - MH3 will have correct bloom. The only way now is - use previous Spellforce build with EFB patch.
Bloom overbright is normal in Dolphin.
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05-21-2010, 01:39 PM (This post was last modified: 05-21-2010, 01:40 PM by Ryuyru.)
#175
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(05-21-2010, 01:27 PM)Linear Wrote: Well, they fixed only OpenGL plugin, but it doesn't work with MH3, it working with other games and fixes their bloom offset. Currently D3D EFB is under reconstruction and if they will fix it - MH3 will have correct bloom. The only way now is - use previous Spellforce build with EFB patch.
Bloom overbright is normal in Dolphin.
So when they fix D3D plugin, the bloom effect in MH3 will be the same as if you use the sellforce compiler with the EFB patch?

Do you care to post a screenshot of your MH3 using the spellforce bluid?
Please take a print scren just when the game starts.. at the village.
I just want to compare the bloom of your game to mines

Manyy thanks
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05-21-2010, 03:44 PM
#176
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When they fix D3D EFB offset - bloom effect in MH3 will be even better, than current patch provides. Current EFB patch doesn't support half-pixel offset.
I will post my screenshots at this evening, I'm currently not at home.
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05-23-2010, 12:26 AM
#177
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(05-21-2010, 03:44 PM)Linear Wrote: When they fix D3D EFB offset - bloom effect in MH3 will be even better, than current patch provides. Current EFB patch doesn't support half-pixel offset.
I will post my screenshots at this evening, I'm currently not at home.

When you get some screenshots let me know please
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05-23-2010, 11:18 PM (This post was last modified: 05-25-2010, 01:51 AM by Linear.)
#178
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Screenshots of MH3 with LATEST FIXED REVISION
Look:
                   
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05-24-2010, 02:07 AM (This post was last modified: 05-24-2010, 02:12 AM by Linear.)
#179
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Thats it
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05-25-2010, 01:37 PM
#180
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Hello people !=) D3D EFB bloom offset fixed !!=) So now we only need a modified version of Dolphin for MH3 (^_^)
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