What program do you compile it with? thats all i want to know cause i dont belize that my 5192 build has the offset patch o.o
MH3 [USA] - Best working version
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05-06-2010, 03:57 PM
Oh ma-an.... Read this forum carefully
http://forums.dolphin-emu.org/thread-862...l#pid85499 Take this svn with allready included EFB patch: http://www.mediafire.com/?cwnrnnwgl2n http://www.mediafire.com/?nizt3zjnfmm Config: Direct3D9/Advance/ Enable EFB offset And don't forget to say 'Thanks' to Spellforce and Ace1000 !
The man will die, but not his ideas
05-07-2010, 01:25 AM
(05-06-2010, 03:57 PM)Linear Wrote: Oh ma-an.... Read this forum carefully So, have you guys figured out ways to play the online/city quests? Or are you just playing the village quests over and over... 05-07-2010, 01:56 PM
Thanks a lot for the help Linear! And of course, thanks Spellforce and Ace1000!
Now the game is finally with the correct bloom and its awesome! I got around 28-30 fps in calm areas, the worse fps so far was when fighting Great Jaggi plus 5 Jaggi, 3 Giggi and 3 bnahabra, it dropped to 20 lol. But once I cleaned them up it was fine. I already expected that since my notebook is not that good, Dual Core 2.4 ghz, 4gb RAM, ATI mobility radeon hd 3670. 05-07-2010, 02:09 PM
I get the same performance with a Q9550 @ stock and a gtx 260...
Are there some options I could check off/on that would increase the speed? 05-07-2010, 05:36 PM
having problems now with my 4830blendedx64 emu
used some patchs and ar codes and now when i enter mogu forest or a quest fps drops to zero and speeds says 100% before i used anny cheats i had a nice 30 fps and 100%speed. how 2 fix this? 05-07-2010, 08:17 PM
(05-07-2010, 05:36 PM)pieter101 Wrote: having problems now with my 4830blendedx64 emu does the 4830 rev hold 30fps while fighting great jaggi with ~15 other monsters on the screen? 05-07-2010, 10:40 PM
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