Hey guys ! I found the problem that cause incorrect bloom - D3D renderer doesn't use correct native resolution, it just overrides internal resolution of every game and it cause incorrect EFB layer dimension. Actually, without proper blur MH3 looks not so beautifull than real Wii shows. I have a patch here:
http://forums.dolphin-emu.org/attachment.php?aid=3125
It will add offset hack to D3D plugin, and it will fix the bloom. So, anyone please compile new plugin with this patch please ?Smile
It will give PERFECT graphics in Monster Hunter 3, and in other games =)
http://forums.dolphin-emu.org/attachment.php?aid=3125
It will add offset hack to D3D plugin, and it will fix the bloom. So, anyone please compile new plugin with this patch please ?Smile
It will give PERFECT graphics in Monster Hunter 3, and in other games =)
The man will die, but not his ideas