• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 1098 1099 1100 1101 1102 ... 1197 Next »

Metroid Prime1: Elevator Crash.
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Metroid Prime1: Elevator Crash.
05-09-2009, 04:16 AM
#1
XeroZX
Unregistered
 
So far, Metroid Prime 1 has been working decent. In much older builds I have been able to get to the Chozo Ruins with no problem. But as of a lot of builds ago, I can't seem to get past the elevator scene from Tallon IV to Chozo Ruins (This is at the start of the game, no cheats, nothing).

AFAIK, noone else has had this problem.

Specs Are Below:

Operating System: Windows Vistaâ„¢ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.090302-1506)
Language: English (Regional Setting: English)
System Manufacturer: TOSHIBA
System Model: Qosmio X305
BIOS: Ver 1.00PARTTBL
Processor: Intel® Core™2 Duo CPU P7350 @ 2.00GHz (2 CPUs), ~2.0GHz
Memory: 4090MB RAM
Page File: 2809MB used, 5559MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 10

Card name: NVIDIA GeForce 9700M GTS
Manufacturer: NVIDIA
Chip type: GeForce 9700M GTS
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_062A&SUBSYS_FF011179&REV_A1
Display Memory: 2285 MB
Dedicated Memory: 495 MB
Shared Memory: 1789 MB
Current Mode: 1440 x 900 (32 bit) (59Hz)
Monitor: Generic PnP Monitor
Driver Name: nvd3dum,nvd3dumx.dll,nvwgf2um, nvwgf2umx.dll
Driver Version: 7.15.0011.7639 (English)
DDI Version: 10
Driver Attributes: Final Retail
Driver Date/Size: 8/22/2008 16:14:00, 5898240 bytes

Description: Speakers (Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0272&SUBSYS_1179FF78&REV_1000
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.5636 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 6/2/2008 21:11:44, 1464600 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic

Also, current Dolphin CFG:

Dolphin Revision: 3089
CD/DVD Drive1: D:
CD/DVD Drive2: E:

Plugin Information

Default GFX Plugin: Plugins/Plugin_VideoOGL.dll
Default DSP Plugin: Plugins/Plugin_DSP_HLE.dll
Default PAD Plugin: Plugins/Plugin_PadSimple.dll
Default WiiMote Plugin: Plugins/Plugin_Wiimote.dll

Dolphin Settings

Always HLE Bios: true
Use Dynarec: true
Use Dual Core: true
DSP Thread: true
Skip Idle: true
Lock Threads: true
Use Dual Core: true
Default GCM:
DVD Root:
Optimize Quantizers: true
Enable Cheats: false
Selected Language: 0
Memcard A: ./User/GC/MemoryCardA.USA.raw
Memcard B: ./User/GC/MemoryCardB.USA.raw
Slot A: 1
Slot B: 2
Serial Port 1: 0
Widescreen: false
Progressive Scan: false

Processor Information:
GenuineIntel, 2 cores, SSE, SSE2, SSE3, SSSE3, SSE4.1, 64-bit support


Error Messages:

BackPatch : Currently only supporting reads.

Attempted to write to 821e1da0.

Backpatch write - not through EAX

Redundant MOV @ 0000000000AA1036F

Redundant MOV @ 0000000000AA10387

Redundant MOV @ 0000000000AA10389

BackPatch : Currently only supporting reads.

Attempted to write to 820002a0.

Backpatch write - not through EAX

Redundant MOV @ 0000000000AAC0C65

Redundand MOV @ 0000000000AAC0C7D

Redundant MOV @ 0000000000AAC0C7F

Read from invalid memory region (0x588c3118)

This is either the game crashing randomly, or a TLB write.Several games
uses the TLB to map memory. This function is not supported in Dolphin. Unfortunately there is no way to
recover from this error so Dolphin will now exit abruptly. Sorry!


If you need opcodes, don't be afraid to ask Big Grin.

I'll be posting screens in a bit, so work on whatcha have now.

Peace,
~ZX
Reply
05-09-2009, 04:24 AM
#2
nosound97 Offline
Cheetahmen on the N64 D:
*******
Posts: 3,552
Threads: 107
Joined: Mar 2009
It should be fixed by devs if it's memory error. Go to Dolphin's Google Code page and create an issue Wink
[Image: 1147431.png]
YouTube channel | Xfire
Find
Reply
05-09-2009, 06:18 AM
#3
XeroZX
Unregistered
 
Still not fixed. I've tried different combos of settings, nothing works.
Reply
05-09-2009, 10:15 PM
#4
asas
Unregistered
 
XEROZx
how much FPS you get when you play Metroid

I have
Operating System: Windows XP pro Service Pack 3
Language: English (Regional Setting: English)

Processor: Intel®Q6600 @ 2.40GHz (4 CPUs)
Memory: 4090MB RAM
DirectX 9.c
Card name: ATI 4850 -512MB

when I play metroid 1 or 2 I get like 6 to 12 FPS.there is like 40% load on my card and 26% ON THE CPU any idea why
Reply
01-12-2010, 02:23 AM
#5
arnomus
Unregistered
 
im having the same issue..here is the message that im getting.


[Image: problem.jpg]

[Image: specs.jpg]
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode