You're going to have to try pretty hard considering how much of a performance hit it is. Hopefully that multithreaded single-core rewrite comes to fruition.
Metroid Prime Triolgy problem
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(07-26-2018, 01:03 AM)JMC47 Wrote: It won't happen in single core. I will keep trying to sell people on single core until it catches on. I tried playing Prime 3 with single core on my i7 6700k but there were drops during busy fights and stuff. I got the flickering like 3 times in total during my playthrough (and it was only triggered by me doing stupid stuff like alt-tabbing many times in a row in exclusive fullscreen mode). The solution was to simply go to a save point, save, and restart the game. The alternative was to use single core and deal with constant slowdown. I use single core in games in where my computer can handle it 100% of the time without drops but in Prime 3... if single core was the only option, I wouldn't have played the game on Dolphin at all. Like, if it was a PC game I wouldn't care about it dropping to 50 FPS during heavy scenes. But in an emulator, any slowdown is unacceptable for me since the whole thing just goes in slow motion. And this is an i7 6700k we're talking about. Go tell an i5 2500k user that they should use single core in Prime 3... yeah. The current dual core hack is a necessary evil until a better alternative is created IMO
Sure, but this is just one of those cases where dual core mode will absolutely break the game randomly.
JMC is saying it's a trade off. You basically said the same thing. It's unlikely this will be looked into much simply because this is very clearly a hacky dual core problem. 07-30-2018, 03:48 PM
(07-25-2018, 05:24 AM)DJBarry004 Wrote: Latest -dev- build, not latest stable. That happened to me sometimes thanks for your help |
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