• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 372 373 374 375 376 ... 1198 Next »

Metroid prime trilogy map screen flickering with D3D12
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Metroid prime trilogy map screen flickering with D3D12
10-15-2016, 02:22 AM
#2
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,543
Threads: 29
Joined: Feb 2013
D3D12 is currently not being worked on. The person who originally implemented the backend has disappeared and none of the current graphics developers are willing to tangle through the mess that is the semi-finished backend.

Stenzek did take a look at it and fix a bunch of bugs before giving up; you could try this build - https://github.com/dolphin-emu/dolphin/pull/4094
Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Metroid prime trilogy map screen flickering with D3D12 - drhycodan - 10-15-2016, 01:34 AM
RE: Metroid prime trilogy map screen flickering with D3D12 - JMC47 - 10-15-2016, 02:22 AM
RE: Metroid prime trilogy map screen flickering with D3D12 - drhycodan - 10-15-2016, 01:59 PM
RE: Metroid prime trilogy map screen flickering with D3D12 - drhycodan - 10-16-2016, 04:42 AM
RE: Metroid prime trilogy map screen flickering with D3D12 - Helios - 10-16-2016, 07:35 AM
RE: Metroid prime trilogy map screen flickering with D3D12 - drhycodan - 10-16-2016, 10:04 AM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode