In certain areas of all three Metroid Prime games, the background of the map screen would flicker or would just turn black when it is supposed to be constant with the other areas of showing a blurred background when displaying the map screen. This only happens in D3D12, OGL and D3D11 are unaffected (haven't tested Vulkan yet due to lack of XFB support). Can someone look into this?
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Metroid prime trilogy map screen flickering with D3D12
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Metroid prime trilogy map screen flickering with D3D12 - drhycodan - 10-15-2016, 01:34 AM
RE: Metroid prime trilogy map screen flickering with D3D12 - JMC47 - 10-15-2016, 02:22 AM
RE: Metroid prime trilogy map screen flickering with D3D12 - drhycodan - 10-15-2016, 01:59 PM
RE: Metroid prime trilogy map screen flickering with D3D12 - drhycodan - 10-16-2016, 04:42 AM
RE: Metroid prime trilogy map screen flickering with D3D12 - Helios - 10-16-2016, 07:35 AM
RE: Metroid prime trilogy map screen flickering with D3D12 - drhycodan - 10-16-2016, 10:04 AM
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