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Metroid Prime Trilogy - HD Interface Textures (V 1.6 | December 05, 2020)
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Metroid Prime Trilogy - HD Interface Textures (V 1.6 | December 05, 2020)
02-10-2021, 10:56 PM (This post was last modified: 02-10-2021, 10:58 PM by Haz.)
#61
Haz Offline
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Hi, i'm having trouble installing this texture pack. I followed all the steps in the readme but the textures aren't showing up in game. Am using PrimeHack and have tried both the png and dds versions. I just have no idea where I could be going wrong.

Edit: Never fucking mind, i forgot to enable custom textures in Dolphin, am an idiot.
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02-10-2021, 11:25 PM (This post was last modified: 02-10-2021, 11:35 PM by Haz.)
#62
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OK new question, I just started playing for the first time and am using keyboard and mouse, but a lot of the key prompts are straight up wrong.
1) The game says that the M key opens the map when it's actually tab that opens it.
2) The game says mouse 2 locks onto enemies when it's actually shift.
3) The instructions for scanning made no sense, something about moving the cursor somewhere and pressing Q, but Q isn't even mapped to anything in Primehack, nevermind that scanning actually uses shift after switching to the visor with 1+E.
4) And finally on the pause screen it says Q brings you to options and I exits, when neither of those buttons do anything.
Those are just the problems I found from 5 mins of playing, so there could be more. Do you know what's wrong? Has there been some sort of update with Primehack that's messed with you're textures? Will there be a fix?

Edit: Found another error, it says mouse 4 was the missile button when it was actually the F key.
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02-10-2021, 11:53 PM
#63
Terg500 Offline
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(02-10-2021, 11:25 PM)Haz Wrote: OK new question, I just started playing for the first time and am using keyboard and mouse, but a lot of the key prompts are straight up wrong.
1) The game says that the M key opens the map when it's actually tab that opens it.
2) The game says mouse 2 locks onto enemies when it's actually shift.
3) The instructions for scanning made no sense, something about moving the cursor somewhere and pressing Q, but Q isn't even mapped to anything in Primehack, nevermind that scanning actually uses shift after switching to the visor with 1+E.
4) And finally on the pause screen it says Q brings you to options and I exits, when neither of those buttons do anything.
Those are just the problems I found from 5 mins of playing, so there could be more. Do you know what's wrong? Has there been some sort of update with Primehack that's messed with you're textures? Will there be a fix?

Edit: Found another error, it says mouse 4 was the missile button when it was actually the F key.

Readme.txt of the extra keyboard and mouse textures:

See the included "ButtonMappings" image to learn how to map your controls to make the custom textures fit. Any other action not seen on the image can be bound to your liking as those don't have any in-game button prompts.

The button textures are not designed with the standard PrimeHack bindings in mind, you have to re-map them according to the image I have included. This texture pack also does not work with Dolphin's new Dynamic Input feature and likely never will (at least not for keyboards) due to the time involved making this work with 4 different games and keyboards having many different variants compared to controllers.
intel i7 7700K @ 4.2 GHz | GeForce GTX970 | 16GB DDR4 | Win10 x64 Pro
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02-11-2021, 03:12 AM
#64
Haz Offline
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(02-10-2021, 11:53 PM)Terg500 Wrote: Readme.txt of the extra keyboard and mouse textures:

See the included "ButtonMappings" image to learn how to map your controls to make the custom textures fit. Any other action not seen on the image can be bound to your liking as those don't have any in-game button prompts.

The button textures are not designed with the standard PrimeHack bindings in mind, you have to re-map them according to the image I have included. This texture pack also does not work with Dolphin's new Dynamic Input feature and likely never will (at least not for keyboards) due to the time involved making this work with 4 different games and keyboards having many different variants compared to controllers.

Fair enough, thanks for the reply
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