Thank you very much for the reply. I have tried them and for now it works correctly.
Metroid Prime Trilogy - HD Interface Textures (V 1.7 | May 01, 2021)
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05-16-2020, 12:16 PM
(05-16-2020, 10:26 AM)michaelpegaso Wrote: Thank you very much for the reply. I have tried them and for now it works correctly. I have decided to update the missing textures of the GC versions as well, which include the buttons and old exclusive UI elements removed in the Trilogy like the lock on reticle. I will include them in version 1.2 when I'm done.
intel i7 7700K @ 4.2 GHz | GeForce GTX970 | 16GB DDR4 | Win10 x64 Pro
05-17-2020, 12:08 AM
I am already very happy with the current version, but you don't know how happy I am to read this.
Thank you very much for your hard work and share it, I will be attentive to the post. 05-17-2020, 06:33 AM
I have released version 1.2. None of the new GameCube textures overwrite any of the Trilogy ones and are included in the main pack. People could simply rename the ID folder to easily switch between games.
Unless someone reports some serious issues with the pack or specific textures that I missed updating (Trilogy or standalone games) or I find myself working on those UI texts again I think I'm done with this pack for now.
intel i7 7700K @ 4.2 GHz | GeForce GTX970 | 16GB DDR4 | Win10 x64 Pro
05-19-2020, 09:26 PM
the gamecube buttons look really nice... did you make them from scratch yourself or were they derived from a pack somewhere?
also, I wanted to send you a quick PM about some of this work, but yours appear to be disabled. Can you PM me here or on Discord (Zombie #3438) when you have some free time? Thanks (05-14-2020, 06:14 AM)Terg500 Wrote: In the case of the letter issue I mentioned it's that there are hundreds if not thousands of textures for all the different letter sizes, styles and colors. It would have been much easier if Retro did the coloring of the letters in-game via the game engine and not with separate textures, then each letter style would have needed only one texture. I actually somewhat created a solution for Metroid Prime 2 fonts but never released it publicly (yet). It was supposed to be in the next version of my tool, but I haven't been working on it lately. In short, you only need to recreate each variation of the four main font textures once, and the script will duplicate each color based on the dumps you provide. I'll explain the process below. https://www.mediafire.com/file/1d06vfxdo...b1.7z/file The Process: 05-20-2020, 04:42 AM
(05-20-2020, 01:39 AM)Bighead Wrote: I actually somewhat created a solution for Metroid Prime 2 fonts but never released it publicly (yet). It was supposed to be in the next version of my tool, but I haven't been working on it lately. In short, you only need to recreate each variation of the four main font textures once, and the script will duplicate each color based on the dumps you provide. I'll explain the process below. This looks fantastic and could help so many people that try to do these textures. There's nothing more frustrating than thinking everything is okay, you change and export all the colors only to find out you messed up one of the special symbols, or turned an 8 into a B and so you have to re-do the entire process which is why I had no motivation for it. I will try your tool soon and see how it goes. But then there's still Prime 3's massive amount of texts left.
intel i7 7700K @ 4.2 GHz | GeForce GTX970 | 16GB DDR4 | Win10 x64 Pro
05-20-2020, 08:02 AM
I'll check out MP3 eventually, if it's the same situation there it shouldn't be too hard to extend this method to that game too. This was just something I whipped up quickly when I seen Malkierian point out the issue awhile back. At the moment it's hardcoded for MP2 fonts, it checks the first 12 pixels along the top row of each dump to find a match. So while it's unlikely there would be false positives if other textures are thrown into the mix when sorting the fonts, it's also not impossible.
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