For some reason, ever since I updated to dolphin 5.0, I started to have massive frame rate issues in Metroid Prime when I bring out my map. I read about the vertex streaming hack that was used to fix it, but of course this feature is outdated and has been removed because it is default in newer graphics cards. I have a 780ti but still get this slowdown no matter what my settings are at. The only AR code I use is the widescreen fix. I also use the widescreen hud hack. Other than that, the game is vanilla with no graphics mods or texture packs. I never had this issue on either my desktop (what I play on now) or my laptop. But now they both have this issue. Is there something I am missing that could fix this? By the way, yes I have the latest drivers for my computer. I always keep things up to date.
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Metroid Prime map frame rate
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06-14-2017, 04:23 AM
(This post was last modified: 06-14-2017, 04:24 AM by KuraiWolf.
Edit Reason: added signature
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06-15-2017, 10:00 AM
06-15-2017, 02:38 PM
1. I remember this being a thing in the 5.0 release build.
2. Dev-builds, even though they are called unstable usually are more stable since they have received a lot of fixes.
Check my profile for up to date specs.
06-15-2017, 04:25 PM
What the above post says--the dev build aren't actually less stable than the "release" versions, and there's really no reason to use 5.0 over the most recent development build.
06-16-2017, 08:11 PM
06-16-2017, 08:19 PM
(06-15-2017, 10:02 AM)ExtremeDude2 Wrote: What are your graphics settings? I usually run with: Vsync off 1080p No AA 16x Filtering No Post-Processing Per-pixel lighting Texture Cache all the way to "Fast" XFB Disabled Fast Depth Calculation on Disable Bounding Box on All EFB options checked I usually use OpenGL, but I have tried it with DirectX with the same results. I also normally use progressive scan mode, but there seems to be no change with it off. |
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