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Metroid Prime map frame rate
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Metroid Prime map frame rate
06-14-2017, 04:23 AM (This post was last modified: 06-14-2017, 04:24 AM by KuraiWolf. Edit Reason: added signature )
#1
KuraiWolf Offline
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For some reason, ever since I updated to dolphin 5.0, I started to have massive frame rate issues in Metroid Prime when I bring out my map. I read about the vertex streaming hack that was used to fix it, but of course this feature is outdated and has been removed because it is default in newer graphics cards. I have a 780ti but still get this slowdown no matter what my settings are at. The only AR code I use is the widescreen fix. I also use the widescreen hud hack. Other than that, the game is vanilla with no graphics mods or texture packs. I never had this issue on either my desktop (what I play on now) or my laptop. But now they both have this issue. Is there something I am missing that could fix this? By the way, yes I have the latest drivers for my computer. I always keep things up to date.
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06-14-2017, 04:27 AM
#2
KHg8m3r Offline
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Does this happen in the latest 5.0 dev builds?
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06-15-2017, 10:00 AM
#3
KuraiWolf Offline
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(06-14-2017, 04:27 AM)KHg8m3r Wrote: Does this happen in the latest 5.0 dev builds?

I don't know. I only ever use the release builds as the dev builds can be unstable.
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06-15-2017, 10:02 AM
#4
ExtremeDude2 Online
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What are your graphics settings?
Check out my videos (dead)
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06-15-2017, 02:38 PM
#5
mstreurman Offline
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1. I remember this being a thing in the 5.0 release build.
2. Dev-builds, even though they are called unstable usually are more stable since they have received a lot of fixes.
Check my profile for up to date specs.
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06-15-2017, 04:25 PM
#6
Kurausukun Offline
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What the above post says--the dev build aren't actually less stable than the "release" versions, and there's really no reason to use 5.0 over the most recent development build.
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06-16-2017, 08:11 PM
#7
KuraiWolf Offline
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(06-15-2017, 04:25 PM)Kurausukun Wrote: What the above post says--the dev build aren't actually less stable than the "release" versions, and there's really no reason to use 5.0 over the most recent development build.

I think I am going to try 5.0-4337 build and see if it works better.
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06-16-2017, 08:19 PM
#8
KuraiWolf Offline
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(06-15-2017, 10:02 AM)ExtremeDude2 Wrote: What are your graphics settings?

I usually run with:

Vsync off

1080p
No AA
16x Filtering
No Post-Processing
Per-pixel lighting

Texture Cache all the way to "Fast"
XFB Disabled
Fast Depth Calculation on
Disable Bounding Box on
All EFB options checked

I usually use OpenGL, but I have tried it with DirectX with the same results. I also normally use progressive scan mode, but there seems to be no change with it off.
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06-17-2017, 06:23 AM
#9
KuraiWolf Offline
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I tried the dev builds and it didn't seem to fix it.
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