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Metroid Prime HD Texture Reupload
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Metroid Prime HD Texture Reupload
05-26-2018, 12:10 AM (This post was last modified: 05-26-2018, 10:36 AM by Zexaron.)
#21
Zexaron Offline
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Convert.. not Covert.. - But I never had to deal with older textures, I might try it now.

But those jpegs won't work anymore, needs some fixing, but probably can't re-distribute this right, so everyone has to do it on their own?


UPDATE: I Had trouble loading old named as well, I tried loading with 5.0-9, then with 4.0-5234 and with the recent dev 5.0-7718 and nothing worked despite having all 3 configured to "ConvertHiresTextures = True".

Indeed I had all the filenames wrong all along, but even after fixing still nothing, it wasn't until I added some dumped textures which I dumped before which have the newer filenames, then it worked only for those, it does query all the files, but it reads only the newer filename format ones. No conversion takes place.

So it's not working for me either for the old filenames, yes I adjusted the filename region too. It didn't work on any version, it's a bit late now so I'll try again tomorrow but I was really making sure.
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07-02-2018, 07:46 PM
#22
Torkyo
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(04-12-2018, 11:47 PM)Bighead Wrote: No. You need to use an older version of Dolphin to convert to the new format, v5.0 should be fine. From my textures info thread:

Dolphin Built-in Texture Converter:

Starting with Dolphin v4.0-5234, there is a built-in converter to convert custom textures from the old format to the new format!
• Navigate to C:\Users\UserName\Documents\Dolphin Emulator\Config.
• Open the configuration file GFX.ini with a text editor.
• Find the setting ConvertHiresTextures and set the value from False to True.
• Now just play the game. When Dolphin loads a custom texture it will automatically rename it.

The hash that Dolphin uses is calculated from the raw textures on the disc. They are dumped as PNG, but the actual textures are completely different formats (I4, I8, IA4, IA8, CMPR, RGB565, etc). Calculating a hash from PNG vs those formats does not have the same result. It's possible to do this externally from Dolphin like the Paper Mario:TTYD texture dumping script, but not all games are that simple. Most games the textures are hidden away within compressed archives that differ from game to game, so there is no easy way to create a "one size fits all" method.

Hello, I'm new here and as often happens, I'm here with some questions...
I've seen on youtube the stunning quality of Metroid Prime Trilogy with the new texture and I decided to install the texture pack following all the instructions I read here.
Sadly after many attempt I must note that the new textures are not loaded yet.
I edited the right name of the directory with the proper folder, I selected the right option in video settings and game proprieties, I edited also the GFX.ini but sudly the original textures are loaded though.
I notice that in the .\load\texture\R3M\xxx all the files are still named with the "GM8P01" prefix so it seems that Dolphin didn't really automatically rename it. and maybe this is the reason it isn't loading the files.
I'm using the official stable version Dolphin 5.0
I really hope you can help me with this issue, I'd love to play the game with such stunning new GFX
thanks in advance
best regards

Torkyo
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07-03-2018, 08:56 AM
#23
Torkyo
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if you want something done, it is best to do it yourself!
I found a way to load the textures. basically all the files inside the pack had the prefix of GM8P01.  I went in every single dir and in cmd i renamed manually every single file "ren GM8P01*.* R3MP01*.*
of course also the main folder was R3MP01 (it was already so as I followed instruction already
Once I did it for all the files in the folder I went in GFX.ini , found the setting ConvertHiresTextures and set the value back to False
Now it is working correctly with Dolphin 5.0
Practically speaking the internal converter to rename the files isn't working, so I did it by myself.

regards

Torkyo
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07-03-2018, 10:56 AM
#24
Bighead Offline
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Changing the game ID will allow them to load for now. The internal converter renames textures from the old custom texture format to the new format, it does not look for the game ID.

For example, you can have a texture named: R3MP01_somehash_8.png
That same texture in the new format may look like: tex1_m_somehash_8.png

The old format has been dropped for awhile now: https://github.com/dolphin-emu/dolphin/pull/4453
If you want to use these textures on newer builds eventually they will need to be converted.
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07-08-2018, 02:43 AM
#25
Winner392
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I did some googling and found a way to easily rename all the files. Open up command prompt (preferably in administrator mode), change your directory to C:\Users\yourname\OneDrive\Documents\Dolphin Emulator\Load\Textures\GM8E01\ (command: cd C:\Users\yourname\OneDrive\Documents\"Dolphin Emulator"\Load\Textures\GM8E01) and paste this command:

for /r %x in (GM8P01*.*) do ren "%x" GM8E01*.*

What this does is it runs a loop to search all subdirectories of the current directory for files that begin with GM8P01 (which is all of the textures) and renames it to start with GM8E01 instead. This causes the custom texture loader to find the correct file names when it goes through and loads textures. As Bighead said, you will need to run it first in Dolphin 5.0 Stable to automatically rename the files to the new format, but after that you should theoretically be perfectly fine with running it in any version subsequent, including Ishiiruka. Hope this helps.

The textures correctly loaded for me in 5.0 Stable and Ishiiruka 1063. The development build I used, 5.0-8370, seemed a bit picky when choosing what textures to load. Player model textures loaded, but some terrain textures did not. I used Direct3D 11 (or 12 when available) as my backend.
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12-22-2018, 06:47 AM
#26
Temflakes
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Dear God I felt like a hacker when I figured this out
Thank you all for the pack and help in renaming it
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12-22-2018, 09:33 AM
#27
vladtheimpaler Offline
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Can somebody please re-upload this texture pack? I converted all the file names but it still doesn't load the custom textures for this game, perhaps I am doing something wrong, would really love it if someone could please re-upload this texture pack!
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12-25-2018, 09:54 PM
#28
BlackAngel Offline
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(12-22-2018, 09:33 AM)vladtheimpaler Wrote: Can somebody please re-upload this texture pack? I converted all the file names but it still doesn't load the custom textures for this game, perhaps I am doing something wrong, would really love it if someone could please re-upload this texture pack!

(04-12-2018, 05:23 PM)JosJuice Wrote: [color=#333333]This texture pack is using the old name format for textures, which is incompatible with the most recent development builds of Dolphin.[/color]


Probably you convert the P1 into GM8E01, you have to re-convert the texture pack to new dolphin file prefix to load the texture pack Bighead explain how to do it above.
Read the whole thread buddy to get the solution : )
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