(09-23-2016, 07:12 AM)JosJuice Wrote: That would make sense. I haven't heard of this happening with Metroid Prime, but I know that several other games have very similar behavior. I don't know why turning it off doesn't fix it completely, though...
If you want to, you can test disabling dual core.
Gotta test more but it appears to not change anything, while dolphin now emulate more accurate the loadings, making this issue hard to reproduce with Speed Up Disc Transfer OFF, I may have found a spot that the issue always happens, after you load a save, if you skip the cutscene and get out of the save room faster the next music will not play, instead it will play the save room BGM or nothing.
I don't remember to see this happening on my GC, except on the final battle VS Metroid Prime, the last form of him, if I skip the cutscene before the BGM of him starts the game wouldn't play the BGM of him.
Here a example of the issue:
https://youtu.be/Qqo1VcCCxWI
Here how it works if I didn't skip the cutscene:
https://youtu.be/aF7QHH4vbzg
This was recorded on dolphin-master-5.0-664-x64
If I reproduce tes issue of not playing BGM here I will be recording so you guys can see it too.
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 12GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver 452.06 [color=#00ff00]WHQL[/color]
RAM 12GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver 452.06 [color=#00ff00]WHQL[/color]
