(09-22-2016, 06:22 PM)JMC47 Wrote: I believe there are still some HLE audio bugs in Metroid Prime, try using LLE.
From my experience I know it is not related with HLE or LLE coz it happens on both DSP backend, also it can happen with any BGM not only Boss BGM, but I notice that turning off Speed Up Disc Transfer helps a lot to prevent the BGMs from playing, unfortunate disable it won't fix it the issue may happen sometimes yet, with Speed Up Disc Transfer ON it happens a lot, I think it because dolphin is loading the next area too fast, so the game can't even read the BGM, Metroid Prime 2 and Metroid Prime 3 Corruption don't have this issue, I suspect Metroid Prime Trilogy from Wii also don't have this issue either.
Explaining better, this issue is not the type of issue that makes all BGMs stops from playing, it will only not play "that BGM for now", let me see, for example: the boss music, but after that, the next BGM will play just fine, however later another BGM can suffer the same issue and so on...
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 12GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver 452.06 [color=#00ff00]WHQL[/color]
RAM 12GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver 452.06 [color=#00ff00]WHQL[/color]
