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Metroid Prime (GCN) audio issues
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Metroid Prime (GCN) audio issues
11-16-2012, 04:15 PM
#13
Shonumi Offline
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You do realize that using recording software takes a fair bit processing power, right? Look at the video, there are small lapses where the audio pauses for a half second, but they aren't exactly stuttering, i.e. the audio gaps are no where near as frequent or consistent as in the first segment. Momentary pausing better describes the second portion.

The video clearly shows VPS drops at some points. However, when I'm not using any recording software, it never drops, and there are no pauses. That's what made me want to document it in the first place, the audio was perfect. The video could only show how the VBeam trick greatly reduced stuttering, since I couldn't really lower the quality further and still have something decent to post online.
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Messages In This Thread
Metroid Prime (GCN) audio issues - Phoenix10k - 11-14-2012, 10:56 AM
RE: Metroid Prime (GCN) audio issues - pauldacheez - 11-14-2012, 12:51 PM
RE: Metroid Prime (GCN) audio issues - Shonumi - 11-14-2012, 03:47 PM
RE: Metroid Prime (GCN) audio issues - DefenderX - 11-14-2012, 03:46 PM
RE: Metroid Prime (GCN) audio issues - DefenderX - 11-14-2012, 04:20 PM
RE: Metroid Prime (GCN) audio issues - LordVador - 11-14-2012, 09:44 PM
RE: Metroid Prime (GCN) audio issues - DefenderX - 11-14-2012, 09:52 PM
RE: Metroid Prime (GCN) audio issues - Phoenix10k - 11-15-2012, 11:23 AM
RE: Metroid Prime (GCN) audio issues - Shonumi - 11-15-2012, 04:08 PM
RE: Metroid Prime (GCN) audio issues - pauldacheez - 11-15-2012, 11:32 AM
RE: Metroid Prime (GCN) audio issues - admin89 - 11-15-2012, 11:42 AM
RE: Metroid Prime (GCN) audio issues - rpglord - 11-16-2012, 07:43 AM
RE: Metroid Prime (GCN) audio issues - Shonumi - 11-16-2012, 04:15 PM
RE: Metroid Prime (GCN) audio issues - rpglord - 11-16-2012, 08:03 PM

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