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Metroid Prime (GCN) audio issues
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Metroid Prime (GCN) audio issues
11-14-2012, 03:47 PM
#4
Shonumi Offline
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(11-14-2012, 12:51 PM)pauldacheez Wrote: Your CPU should be good enough to run with LLE if you use LLE on Thread.

Run? Yes. Run well? Not so much. MP is a particularly demanding GC game, even when you change the EFB Copies to Texture instead of the default RAM. It's possible to get stutterless LLE audio with the VBeam Trick (I have a video of it in action on YouTube) and I very much suggest the OP take a look at the trick, but the game still won't run at fullspeed, not without overclocking at least.
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Messages In This Thread
Metroid Prime (GCN) audio issues - Phoenix10k - 11-14-2012, 10:56 AM
RE: Metroid Prime (GCN) audio issues - pauldacheez - 11-14-2012, 12:51 PM
RE: Metroid Prime (GCN) audio issues - Shonumi - 11-14-2012, 03:47 PM
RE: Metroid Prime (GCN) audio issues - DefenderX - 11-14-2012, 03:46 PM
RE: Metroid Prime (GCN) audio issues - DefenderX - 11-14-2012, 04:20 PM
RE: Metroid Prime (GCN) audio issues - LordVador - 11-14-2012, 09:44 PM
RE: Metroid Prime (GCN) audio issues - DefenderX - 11-14-2012, 09:52 PM
RE: Metroid Prime (GCN) audio issues - Phoenix10k - 11-15-2012, 11:23 AM
RE: Metroid Prime (GCN) audio issues - Shonumi - 11-15-2012, 04:08 PM
RE: Metroid Prime (GCN) audio issues - pauldacheez - 11-15-2012, 11:32 AM
RE: Metroid Prime (GCN) audio issues - admin89 - 11-15-2012, 11:42 AM
RE: Metroid Prime (GCN) audio issues - rpglord - 11-16-2012, 07:43 AM
RE: Metroid Prime (GCN) audio issues - Shonumi - 11-16-2012, 04:15 PM
RE: Metroid Prime (GCN) audio issues - rpglord - 11-16-2012, 08:03 PM

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