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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Metroid Prime (GC)
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Metroid Prime (GC)
01-28-2014, 06:52 PM (This post was last modified: 01-28-2014, 06:59 PM by MayImilae.)
#9
MayImilae Offline
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drhycodan: there is one way to tell for sure if you have ARB_buffer_storage working. The dolphin logs show if an extension is not detected. It has notices for DualSourceBlend, UniformBuffer, PrimitiveRestart, EarlyZ, PinnedMemory, ShaderCache, BaseVertex, BufferStorage, Sync, CSAA, and SSAA.

So, start Dolphin, and go to View > Show Log Configuration. Make sure it's on "Warning", write to file is checked, and all log types are checked. Then just run a game with OpenGL. When you are done, attach the resulting dolphin.log file here. Me or someone else who can read the logs will explain what it means.
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Messages In This Thread
Metroid Prime (GC) - drhycodan - 01-28-2014, 10:23 AM
RE: Metroid Prime (GC) - NaturalViolence - 01-28-2014, 12:43 PM
RE: Metroid Prime (GC) - drhycodan - 01-28-2014, 01:35 PM
RE: Metroid Prime (GC) - Shonumi - 01-28-2014, 01:40 PM
RE: Metroid Prime (GC) - drhycodan - 01-28-2014, 03:00 PM
RE: Metroid Prime (GC) - MayImilae - 01-28-2014, 04:58 PM
RE: Metroid Prime (GC) - Shonumi - 01-28-2014, 05:30 PM
RE: Metroid Prime (GC) - drhycodan - 01-28-2014, 06:14 PM
RE: Metroid Prime (GC) - MayImilae - 01-28-2014, 06:52 PM
RE: Metroid Prime (GC) - drhycodan - 01-28-2014, 07:25 PM
RE: Metroid Prime (GC) - MayImilae - 01-28-2014, 07:38 PM
RE: Metroid Prime (GC) - degasus - 01-28-2014, 07:51 PM
RE: Metroid Prime (GC) - JMC47 - 01-28-2014, 10:16 PM
RE: Metroid Prime (GC) - Invader - 01-29-2014, 05:14 AM
RE: Metroid Prime (GC) - drhycodan - 01-29-2014, 08:01 AM
RE: Metroid Prime (GC) - degasus - 01-29-2014, 08:09 AM
RE: Metroid Prime (GC) - JMC47 - 01-29-2014, 08:12 AM
RE: Metroid Prime (GC) - pauldacheez - 01-29-2014, 08:42 AM
RE: Metroid Prime (GC) - drhycodan - 01-29-2014, 09:14 AM
RE: Metroid Prime (GC) - TSM - 01-29-2014, 09:45 AM

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