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Metroid Prime defect (Metroid Prime two as well)
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Metroid Prime defect (Metroid Prime two as well)
10-25-2013, 07:18 AM
#12
xemnas Offline
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(09-25-2013, 07:12 AM)Maxo Wrote: Wait what? IRs are more demanding than Anti-Aliasing? i thought it was the other way around, i just did a couple of tests and it seems like dolphin is about to explode every time i use D3D9's 4x SSAA and i switched the IR back to Auto from 2x

SSAA is more demanding than MSAA. And it depends on how powerful your GPU is. I use SSAA 9x most of the time and mostly have no problems.
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Messages In This Thread
Metroid Prime defect (Metroid Prime two as well) - walfo1 - 09-24-2013, 04:28 PM
RE: Metroid Prime defect (Metroid Prime two as well) - MayImilae - 09-24-2013, 04:42 PM
RE: Metroid Prime defect (Metroid Prime two as well) - walfo1 - 09-25-2013, 12:40 AM
RE: Metroid Prime defect (Metroid Prime two as well) - MayImilae - 09-25-2013, 04:35 AM
RE: Metroid Prime defect (Metroid Prime two as well) - walfo1 - 09-25-2013, 04:46 AM
RE: Metroid Prime defect (Metroid Prime two as well) - Maxo - 09-25-2013, 07:12 AM
RE: Metroid Prime defect (Metroid Prime two as well) - xemnas - 10-25-2013, 07:18 AM
RE: Metroid Prime defect (Metroid Prime two as well) - DJBarry004 - 09-25-2013, 04:37 AM
RE: Metroid Prime defect (Metroid Prime two as well) - MayImilae - 09-25-2013, 05:25 AM
RE: Metroid Prime defect (Metroid Prime two as well) - MayImilae - 09-25-2013, 07:52 AM
RE: Metroid Prime defect (Metroid Prime two as well) - Maxo - 09-25-2013, 07:58 AM
RE: Metroid Prime defect (Metroid Prime two as well) - walfo1 - 10-25-2013, 07:00 AM

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