Weird defects with Metroid Prime using a Certain dolphin revision from Dolphin 3.5-2558 to Dolphin 4.0 http://s21.postimg.org/xa5zuhxqv/Dolphin_2013_09_23_22_57_42_947.jpg Do you see the weird black smoke out of the crate? Also the menu goes invisible, however disabling destination alpha works. But without destination alpha I can't scan. Can someone fix this? It's not affected by older revisions like dolphin 3.5-1855
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Metroid Prime defect (Metroid Prime two as well)
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Show pics of your graphics settings please.
![]() AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
09-25-2013, 12:40 AM
(09-24-2013, 04:42 PM)MaJoR Wrote: How pics of your graphics settings please.http://s11.postimg.org/9ypafezmb/bandicam_2013_09_24_15_35_31_932.jpg http://postimg.org/image/mjypuhpe5/00a0b851/ ![]() That is pretty useless. Don't trim them like that. Some of the options you cut off could be a part in the issues you have, but I can't see them cause of your silly trim. Show the full page please. Regardless, 4x Native seems a bit excessive. Auto (window size) with some antialiasing thrown in will give you far better results for far fewer resources. Also, the screenshot you showed was stretched horizontally. You should keep the Aspect Ratio on Auto. And turn on per-pixel lighting. It's free, it's more accurate, and it looks better. ![]() OpenCL and OpenMP? lol. Looks like OpenCL is your culprit. Kill it with fire, it's a glitchy nightmare that will soon be removed. Disable OpenCL, OpenMP, and EFB to Ram's "Enable Cache" thing, try it, then turn on OpenMP and Enable Cache and try again. Do not use OpenCL. ![]() AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
09-25-2013, 04:37 AM
And run it in a lower resolution (4x Native? That´s sure a crazy thing to try!
![]() Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
09-25-2013, 04:46 AM
(09-25-2013, 04:35 AM)MaJoR Wrote:Still doing it, I can't get rid of it. HELP PLEASE!!!
Then show ALL of your settings, graphics and otherwise. No weird cropping this time please.
And DO NOT open the graphics configuration menu while running this game. It will override the GameINI settings. ![]() AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
09-25-2013, 07:12 AM
(09-25-2013, 04:35 AM)MaJoR Wrote: Regardless, 4x Native seems a bit excessive. Auto (window size) with some antialiasing thrown in will give you far better results for far fewer resources. Also, the screenshot you showed was stretched horizontally. You should keep the Aspect Ratio on Auto. And turn on per-pixel lighting. It's free, it's more accurate, and it looks better.Wait what? IRs are more demanding than Anti-Aliasing? i thought it was the other way around, i just did a couple of tests and it seems like dolphin is about to explode every time i use D3D9's 4x SSAA and i switched the IR back to Auto from 2x 09-25-2013, 07:52 AM
Quote:D3D9 There's your problem right there. SSAA is pretty screwed up in D3D9. Use MSAA or CSAA in OpenGL or D3D11, or SSAA in OpenGL. It will get you much better results ![]() AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
09-25-2013, 07:58 AM
(09-25-2013, 07:52 AM)MaJoR Wrote:Still getting the same results even with a 2x sampling, 4x just plainly kills every game for some reasonQuote:D3D9 |
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