Heya,
I'm getting a crash in Metroid Prime on the space station, and it seems to do it every time I enter the second morph ball lock room with the two turrets and a normal door to the left. Just entering this room causes it to crash maybe ten seconds afterwards every time. The version of MP I'm using is 1.2.
The error the emulator crashes out with is:
IntCPU: Unknown Instruction 010000000 at PC = 00000008 last_PC = 812fffc8 LR =80352b84, with an option to either hit Yes or No. Hitting no just shuts out the emulator, hitting yes brings up several more dialogue boxes before the emulator terminates.
I'd submit a crash log, but looking around I couldn't find anything in the FAQ or forums on guidelines that would point on what to provide aside from version information/system specs. I've also checked the compatibility wiki and this crash is not mentioned anywhere.
I've tried all three gfx API's, tried underclocking my PC to stock, along with turning off all gfx enhancements and features and it continues to happen.
I'm getting a crash in Metroid Prime on the space station, and it seems to do it every time I enter the second morph ball lock room with the two turrets and a normal door to the left. Just entering this room causes it to crash maybe ten seconds afterwards every time. The version of MP I'm using is 1.2.
The error the emulator crashes out with is:
IntCPU: Unknown Instruction 010000000 at PC = 00000008 last_PC = 812fffc8 LR =80352b84, with an option to either hit Yes or No. Hitting no just shuts out the emulator, hitting yes brings up several more dialogue boxes before the emulator terminates.
I'd submit a crash log, but looking around I couldn't find anything in the FAQ or forums on guidelines that would point on what to provide aside from version information/system specs. I've also checked the compatibility wiki and this crash is not mentioned anywhere.
I've tried all three gfx API's, tried underclocking my PC to stock, along with turning off all gfx enhancements and features and it continues to happen.