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Metroid prime 2 weird issue
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Metroid prime 2 weird issue
09-18-2019, 06:28 AM
#1
Divinedoodoo
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I'm playing on a samsung galaxy note 10+ and having a great time so far. I've played SSBM and had no issues at all.

So I load up metroid prime 2 and everything plays great UNTIL i get to the first scannable item in the game (required). In openGL everything looks normal but nothing in the scan visor can be scanned. However if I play with Vulken the scan visor no longer has an appearance but will scan panels and what not. Any clue what my problem might be? I tried setting my screen resolution back to normal instead of stretch to fit but it didnt change anything.
09-18-2019, 08:05 AM
#2
ExtremeDude2 Offline
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Might want to check this setting:

https://wiki.dolphin-emu.org/index.php?title=Metroid_Prime_2:_Echoes_(GC)#Visors
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10-31-2020, 06:34 AM
#3
Atagad
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I'm using the ROG phone 3 and have run into the same issue. with open GL i've disabled EFB to Texture only and it will run perfectly outside of not being able to scan objects of any size. Running Vulkan with the same recommended settings from the wiki, the scan visor will work, but with no colors flagging what is scannable and minor stuttering.

in both cases i've gone to the map screen where i can confirm that the L trigger is indeed mapped and working.
10-31-2020, 10:42 AM
#4
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Forum Rules Wrote:Necroposting: In the "Dolphin Emulator Discussion and Support" and "Dolphin Site" subforums, do not revive a discussion older than 6 months unless your post adds something meaningful or otherwise contributes to the thread. Please create a new thread about your subject instead. Stickied threads and all other subforums are exempt, however, and users can freely post there regardless of how old the topics are.

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10-31-2020, 10:42 AM (This post was last modified: 10-31-2020, 10:43 AM by Shonumi.)
#5
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Please see our rules about necroposting. For threads older than 6 months old, we recommend starting a new topic while providing as much information as possible.

EDIT: Ninja'd by a few microseconds >_<
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