I use version 5.0-3598, and the NTSC-U Gamecube version of Metroid Prime 2. In every backend (D3D11 + 12, OpenGL and Vulkan), when I try to use the scanner, sometimes it works properly, but in other times it doesn't properly scan the objects it's aimed at. I can aim and try to scan one object, but the camera will turn back and scan another one instead. I tried enabling and disabling every possible setting in each of the backends (And also used every possible settings combination), used HLE and LLE audio, enabled and disabled CPU Overclock, enabled and disabled SyncGPU and even Single Core mode. Nothing helped and this is really weird as it didn't happen to me before in OpenGL (and now it occurs even in OpenGL). Does anybody else noticed it? If so, is there a solution? or perhaps I should download an older build?
I also have the trilogy version, but i didn't test it yet.
I also have the trilogy version, but i didn't test it yet.