(11-05-2015, 09:39 AM)helios747 Wrote: When you switch versions, shaders have to be recompiled, and Metroid compiles a TON of shaders. So when you hop around different versions, you're recompiling those shaders over and over.
I understand that but I don't think that's the problem because when I switch from a stuttering version to a non-stuttering one, there is virtually no stuttering, and what little there is, it's only temporary. Now when I do the opposite and switch from non-stuttering to stuttering, the stuttering doesn't go away, not even if I stay in that first room forever.
CPU: Intel Core i5 M460 (2.53 ~ 2.8 GHz)
GPU: NVIDIA Geforce GT 420M
RAM: 4 GB DDR3
OS: Windows 10 Home 64bit / Ubuntu 15.10 64bit
GPU: NVIDIA Geforce GT 420M
RAM: 4 GB DDR3
OS: Windows 10 Home 64bit / Ubuntu 15.10 64bit
