• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 628 629 630 631 632 ... 1198 Next »

Metroid Prime 2: Echoes crash
View New Posts | View Today's Posts

Pages (3): « Previous 1 2 3 Next »
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Metroid Prime 2: Echoes crash
12-13-2012, 12:31 AM
#11
LordVador Offline
Christmas Vader
*******
Posts: 8,851
Threads: 1,908
Joined: Mar 2011
Duke Nukem has already asked for them: give us your settings. Maybe something to change.
But I guess your system is just too weak for this game
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
Find
Reply
12-13-2012, 12:35 AM
#12
Jimmy5333 Offline
Junior Member
**
Posts: 14
Threads: 2
Joined: Nov 2012
I've been experimenting around with the settings, now I've disabled most of the stuff dolphin had enabled from the start, the game seems to run with far less crashes. Though they are still happening. Settings included.


Attached Files
.txt   Settings.txt (Size: 3.34 KB / Downloads: 167)
Find
Reply
12-13-2012, 01:00 AM (This post was last modified: 12-13-2012, 01:01 AM by LordVador.)
#13
LordVador Offline
Christmas Vader
*******
Posts: 8,851
Threads: 1,908
Joined: Mar 2011
Disabling Dual Core is not a good idea.
Progressive Scan is useless. Better uncheck it.
Btw if these are random crashes, not in the same place, not regularly, there's nothing you can do unfortunately
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
Find
Reply
12-13-2012, 01:46 AM (This post was last modified: 12-13-2012, 01:48 AM by Jimmy5333.)
#14
Jimmy5333 Offline
Junior Member
**
Posts: 14
Threads: 2
Joined: Nov 2012
By now, the game is running pretty smoothly. Dual core is enabled, EFB RAM cache is enabled as well as the safe texture cache. The mayor difference from before is disabling the options "scaled EFB copy" and "disable per pixel depth", so I suppose that one of these two was responsible for the crashes. Also, the crashes were not random. They occured on area transitions almost 95% of the time. While I was inside a room, everything was fine until I transitioned. Once it crashed during a video sequence, but that may have been a room changing.
Find
Reply
12-13-2012, 05:03 AM
#15
Jimmy5333 Offline
Junior Member
**
Posts: 14
Threads: 2
Joined: Nov 2012
And the errors are back. Anyone got more suggestions?
Find
Reply
12-13-2012, 05:38 AM
#16
Shonumi Offline
Linux User/Tester
**********
Administrators
Posts: 6,513
Threads: 55
Joined: Dec 2011
Dunno if this has been asked or mentioned before, but are you by chance using save states in any capacity? If you are, it's advisable to use in-game saving (using the emulated memory card). Looks like you've already downloaded a memory card online; you should stick to using that memory card and see if that helps.
Website Find
Reply
12-13-2012, 05:41 AM (This post was last modified: 12-13-2012, 06:01 AM by Jimmy5333.)
#17
Jimmy5333 Offline
Junior Member
**
Posts: 14
Threads: 2
Joined: Nov 2012
The memory card I use is emulated. Also, I've now been carefully observing when crashes happen:
1. Moving through or opening doors
2. Video sequences
That's really it, it never crashes at any other time.
Find
Reply
12-13-2012, 06:46 AM
#18
Duke Nukem Offline
Banned
Posts: 1,724
Threads: 48
Joined: Mar 2011
Could it be that it crashes because of overheating? How's the temperatures on your laptop? Check them with RealTemp, CoreTemp or AIDA64 or some other program.
Find
Reply
12-13-2012, 06:54 AM
#19
Jimmy5333 Offline
Junior Member
**
Posts: 14
Threads: 2
Joined: Nov 2012
It's definitly not overheating, my laptop is usually pretty cool, also those crashes occur directly after the start of the game.
Find
Reply
12-13-2012, 07:03 AM
#20
Duke Nukem Offline
Banned
Posts: 1,724
Threads: 48
Joined: Mar 2011
OK, then we can rule out any types of issues in that department.
How long have you been playing the game? Have it always crashed or have it worked earlier and recently started to crash?
When you switch Dolphin releases do you replace the .exe or do you switch entirely and just backup the saves and such?

Have you installed anything lately that could have an impact on things? Have you tried clearing the Shader Cache folder?

Just trying to rule out as much as possible. Make sure to verify your dump so it's not a bad dump.
Find
Reply
« Next Oldest | Next Newest »
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode